Pokémon Universe > Game Features

Poke' stats?

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Kamaran:
Remember that in PU you won't be fighting the brutal 5 in the Pokeleague, but regular players just like yourself. Having ~10 pokemons to choose between will add a variation in your gameplay and may course confusion among your opponents on what kind of team to set.

If you choose to only use 6 pokemons all the way through, is fine with me. That is your choice.

Counter Bug:
What would happen, if nobody disconnects? What does the winner get? Money?

If so, you don't have to punish the disconnected one, the person, who stayed, could get the prize, so there wouldn't be a difference for him.

genesiscore:

--- Quote from: Victory on January 12, 2010, 07:07:31 PM ---
--- Quote from: Nando on January 10, 2010, 08:49:54 PM ---
--- Quote from: Mr_Dark on January 07, 2010, 09:19:08 PM ---
--- Quote from: ghostman50 on January 07, 2010, 08:11:15 PM ---Another issue that deals with statistics are quitters. In alot of multiplayer games, one may come across a few sore losers after a while. I would hate to have mi experience ruined by a bunch of kids that are afraid to lose. DO you think it owould be possible to add a flee counter? or something telling opposing trainers how often this player is most likely to quit a battle.

--- End quote ---

When we will implement the stats we can make it as extensive as we want, so yes it'll be possible to show how many times a player has fled from a battle. Although it's not possible to run from PvP battles, but then it's still possible to just close the client and disconnect from the server. If you do this you will be "punished", like the opponent gets 40% of your money and all your Pokémon will be fainted.

--- End quote ---

What if our internet connection experiences problems during a PVP battle and we get kicked off the game? Will the server recognize that as quitting and punish us?

--- End quote ---

I still think you should get punished just like the rest of them leavers. Because anyone can just abuse this method. They'll find a way for sure.

--- End quote ---

i think this is quite unfair to those people have poor internet connection.(NO OFFENSE) for an example Malaysia internet connection is suck.I have frequent disconnect.Although i called them,the same problem keep on.

Mr_Dark:

--- Quote from: genesiscore on January 16, 2010, 11:09:25 AM ---i think this is quite unfair to those people have poor internet connection.(NO OFFENSE) for an example Malaysia internet connection is suck.I have frequent disconnect.Although i called them,the same problem keep on.

--- End quote ---

We can't make everyone happy.

ghostman50:

--- Quote from: Flannery on January 16, 2010, 09:07:20 AM ---
--- Quote from: Kamaran on January 05, 2010, 08:01:19 AM ---Maybe, just maybe, we could add that when entering the PokéLeague (PvP), you will have to sign 10 pokemons up. This will allow any trainer to use a combination of those 10 when he/she chooses 6 to battle with as normally and then later on he/she can choose another combination of those 10 pokemons which are signed up.

Any opponent will be able to see which 10 pokemons are "in play" and the levels of them, but not which ones the player has chosen for his/hers next battle, nor any stat or move of the pokemons.

--- End quote ---

I'm not really into this idea. But that's my opinion. I'll state the pros and cons that I know of.

Pros - More variety for PvP battles, Know your opponent's pokemon, You can attempt to confuse your opponents.

Cons - It isn't so much fun (in my opinion), The creator(s) of pokemon gave us a 6 pokemon party already (why need 10? It's already possible to customize with 6), I don't like the "make a different party in between battles" method, because it's like giving handicap in your time of need (because when fighting the Elite Four of the pokemon games, they want to challenge you and they don't allow any handicaps like adding in and taking out pokemons in the 5 battles ahead, except for potions, and changing the order of the pokemon party).

I don't mean to offend anyone. I just wanted to state what I think.  =]

--- End quote ---



Like Kamaran said, the 10 pokemon idea would be limited to PVP Pokemon League matches.

In the anime's indigo League, a similar format was used so its nothing "illegal" about it.

I wouldnt mind seeing mi opponent sqirm after realizing that i have four level 80 metapods.

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But I was curious to know if EXP (IV/EV) would be gained in PVP matches?

A part of me wants Exp to be gained but another part of me wants to keep mi level 99 Gyrados at level 99 in order to qualify for the under 100 tourneys

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Another question, that i have, has to do with player disconnections.

Out of pure noobiness, a player may decide to stall a match to avoid/defer the punishments that Dark mentioned earlier. Im sure some of you have played turn-based games and have been punished for leaving or verbally abusing the stalling player. I would not want to lose 40% of mi money and a horrifying disconnection percentage because of a few player's noobiness.

 To avoid all of that, a timer per move could be implemented.

Is there any plans for that?

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