Pokémon Universe > Game Features
Poke' stats?
Alais:
--- Quote ---after a winning formula has been created it is bound to be copied and eventually over-used by everyone
--- End quote ---
This happens in commercial games because the developers don't have the time or inclination to fix anything that's overpowered, and when they do, it's never fast. For PU, if there ends up being such a "noob combo" due to some oversight, rest assured we will tone it down. No one likes their favourite Pokemon getting a few teeth pulled, but it's in the best interest of everyone else.
Kamaran:
Maybe, just maybe, we could add that when entering the PokéLeague (PvP), you will have to sign 10 pokemons up. This will allow any trainer to use a combination of those 10 when he/she chooses 6 to battle with as normally and then later on he/she can choose another combination of those 10 pokemons which are signed up.
Any opponent will be able to see which 10 pokemons are "in play" and the levels of them, but not which ones the player has chosen for his/hers next battle, nor any stat or move of the pokemons.
ghostman50:
--- Quote from: Kamaran on January 05, 2010, 08:01:19 AM ---Maybe, just maybe, we could add that when entering the PokéLeague (PvP), you will have to sign 10 pokemons up. This will allow any trainer to use a combination of those 10 when he/she chooses 6 to battle with as normally and then later on he/she can choose another combination of those 10 pokemons which are signed up.
Any opponent will be able to see which 10 pokemons are "in play" and the levels of them, but not which ones the player has chosen for his/hers next battle, nor any stat or move of the pokemons.
--- End quote ---
I like that idea. I'd hate to get caught in a situation where my opponent specializes in water and I bring out mi team of charmeleons.
Another issue that deals with statistics are quitters. In alot of multiplayer games, one may come across a few sore losers after a while. I would hate to have mi experience ruined by a bunch of kids that are afraid to lose. DO you think it owould be possible to add a flee counter? or something telling opposing trainers how often this player is most likely to quit a battle.
Counter Bug:
First I want to say that the leaderboard is a good idea imo. But then there should be two leaderboards. Yes, two!
The first one should show the stats of the normal game. The second one should only be about events like tournaments. I think, only tournaments show who is skilled.
And you wrote about the team pokemon. I would suggest to let oneself decide if he wants to show his team. It's like you set it in your personal options. There could be a show/hide pokemon function.
Mr_Dark:
--- Quote from: ghostman50 on January 07, 2010, 08:11:15 PM ---Another issue that deals with statistics are quitters. In alot of multiplayer games, one may come across a few sore losers after a while. I would hate to have mi experience ruined by a bunch of kids that are afraid to lose. DO you think it owould be possible to add a flee counter? or something telling opposing trainers how often this player is most likely to quit a battle.
--- End quote ---
When we will implement the stats we can make it as extensive as we want, so yes it'll be possible to show how many times a player has fled from a battle. Although it's not possible to run from PvP battles, but then it's still possible to just close the client and disconnect from the server. If you do this you will be "punished", like the opponent gets 40% of your money and all your Pokémon will be fainted.
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