Pokémon Universe > Ideas & Suggestions
Feeding and Happiness
Red_Cruzader:
So I was thinking, what id you had to feed your pokemon and it would make them like/dislike you and would enhance/hinder the pokemon in battle. Such as if it did not like you to a high degree it will not listen to you to a percentage. Also maybe it could affect it's growth when it levels? Just my 2 cents, what do you guys think?
Gammal:
Things like that can be "fun" for some people, but it shouldn't be something you have to do in order to get the best Pokemon in your team.
Players need to be able to chose what to do, not being forced in order to compete.
The impact on PvP is to great, rethink you idea to make it work.
Think about how it effects pvp AND pve before posting.
harb:
I agree with Gammel, if you have to be constantly baby sitting your pokemon the game is not going to be fun, it will turn into a chore and no one will want to play. This idea makes it sound like the old Digimon keychains, I personally think this kind of thing will never work in a game like this, but maybe if you can come up with a way to keep it from becoming a chore. Maybe stockpile food for you pokemon or something and depending on what food they are eating gives them certain stat bonuses or something. Still don't really like the idea much sorry.
ghostman50:
Im no fan of happiness or feeding pokemon either, but (just playing devils advocate here) something like this would increase the depth of the game.
It wont just be:
Walk, battle, catch, walk, battle, catch, chat, breed, battle, walk, walk, walk, catch, battle, battle, battle, walk, chat, chat, battle, battle, walk, battle, walk, battle, walk, chat, battle, battle, walk, walk, walk, battle, breed, walk, walk, breed, battle, battle, chat, walk, battle, battle, walk, walk, battle, breed, walk, walk, battle, heal, buy items, walk, battle, catch, etc
As been posted earlier (in another thread), pokemon obedience will be subject to gym badges and player levels but something like feeding/happiness could be a way to keep players honest as well.
In the past month or so, ive seen games (MMOs) ruined because of hacks (speed, 1hko, unlimited life, etc) and the punks that use them, mainly because the game's predictability. Adding something, different, like this would be can be viewed as somewhat of a chore and money (goldz) squandering but it keeps its players somewhat honest. Adding an unpredictable feature like a poke's hunger/happiness would, imo, benefit the game greatly.
The random feeding times; the ocassional check on one's pokemon happiness doesnt seem all too much like a chore (literally, just a few clicks and voila) I do not agree with the idea of it boosting stats (thus not affecting PvP nor PvE as much). I see happiness/feeding as being a feature that deters dishonesty.
Raikt:
The way I see it, it would be like using a Hunter in WoW. To keep your pet happy and obediant, you need to feed them. This keeps their happiness up. Their happiness can drop from fainting / dying in battle. I could see a feature like this being implemented.
However, I don't I wouldn't enjoy it too much. What happens when you can't sign on for a few days? It would have to be real time while playing, otherwise AFK players that have things to do IRL would come back to find their Pokemon hating them and rarely listening. Not only that, but you would need some way to monitor this. I think if it was put into PU, I would only want it for aesthetic reasoning. Meaning, it has no effect whatsoever other that, say, your Pokemon's happiness and other non PvE or PvP related instances.
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