Pokémon Universe > Ideas & Suggestions
Feeding and Happiness
Declan_23:
Here's a wild thought, how about instead of affecting pokemon's stats, feeding/grooming or whatever benefits your stats. For instance if there is a breeding skill then this would give you breeding xp, or something similar.
Red_Cruzader:
I just wanted to add more depth to the game. Since I have played WOW for 3 years and a Hunter half of that time. Feeding the pet when I was a hunter was not a chore really. It just made it seem that the pet was more of a pet instead of a mindless thing following me that never went to the bathroom when I was logged on. ;D
What I wanted was not much of a boost in "A" stat, not all.
Okay maybe the Feeding thing doesn't seem like an all too good of an idea, but the happiness rating would add more to it than walking around and just having your pokemon battle others. This is an MMORPG, it's suppose to have more depth and more of a customization. I just thought that if trainers treated their pokemon differently, it would add more variety from pokemon to pokemon. I don't know about the stats calculator, but in the GB game the stats of the same pokemon of the same level had very very similar stats.
Jerry:
--- Quote from: Red_Cruzader ---I don't know about the stats calculator, but in the GB game the stats of the same pokemon of the same level had very very similar stats.
--- End quote ---
Yes, true if you have recently caught two wild pokemon at the same level, but at a low level. If you compared two high level (Lv 45~70) pokemons, you'll see that there can be up to 30 points of difference in a particular stat.
Then, if you compare a trained pokemon with the same wild pokemon, the stats will differ much.
They are due to the difference in IV, EV and nature of the pokemons, three variables in the GB games. If you put them in the extreme, there can be major differences in stats.
So... feeding or grooming to enhance the stat of a pokemon... no. Perhaps your own trainer stat as breeder, but I don't think that happiness should affect a battle (perhaps only for the moves return and frustration), but rather in minigames, or side quests, or something like that, since contests are not yet confirmed.
harb:
Sorry I failed to comment completely on your idea. The happiness part of your idea I could definitely see working, however I don't think it should have a huge impact on the gameplay.
Perhaps it could be more like an achievement, not directly affecting your pokemon in battle but a stat that could be used in quests or in contests. Then I could see feeding working as well, if it's anything like pokeblocks or poffins.
If there is some sort of alignment (good vs. evil) it could be used for that as well. A good trainer keeps his pokemon happy and encourages them, an evil trainer abuses and berates them when they preform poorly, this could also be used in quests as well (team rocket quests need an evil alignment?).
Frankly though it all sounds too complicated to me =p I like the K.I.S.S method of thinking. It's not a bad idea though, I just immediately thought of the Digimon keychains or tamagotchis when i saw this idea, and looking after those things always felt like a chore to me =p
Red_Cruzader:
No, no. Like I said before it shouldnt effect gameplay too much. The idea would then be broken, but it should make sure you actually INTERACT with your pokemon. It should feel like your pokemon is a pet and a friend instead of a tool you drag along.
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