* User Info

 
 
Welcome, Guest. Please login or register.
Did you miss your activation email?

* Recent Posts

Anyone still around? by Bing
[October 28, 2024, 11:23:32 PM]


2023 Check in by Gawerty
[March 28, 2023, 12:41:12 AM]


Holy crap my login worked. by Ez
[December 03, 2020, 08:56:26 AM]


Been a while. by Bing
[July 13, 2019, 04:47:06 AM]


Was Feeling Nostalgic (Pokemon Knights) by Monzta
[October 24, 2018, 07:37:00 AM]


Old Habits Die Hard by Miss Wednesday
[January 23, 2018, 12:35:35 AM]


WHY IS EVERYONE MISSING by Tickles
[September 16, 2017, 08:20:25 PM]


Been a long time. by Monzta
[August 27, 2017, 03:18:58 PM]


Author Topic: Suggestions to increase game development rate  (Read 6629 times)

Offline ECZP

  • New Trainer
  • Posts: 3
  • Karma: 0
    • View Profile
Suggestions to increase game development rate
« on: May 13, 2010, 11:20:48 AM »
well, if the team has too little good pixel designers, then why don't they ask they're current pixel designers to train some more pixel designers.
Also, not everything has to be resized, just the map and you can also get some pics from the emulators.

Offline Raikt

  • Balancer of stuff
  • Good Trainer
  • ***
  • Posts: 678
  • Karma: 0
  • I punch Creepers.
    • View Profile
Re: Suggestions to increase game development rate
« Reply #1 on: May 13, 2010, 04:43:27 PM »
To answer;

1. Training is harder then finding talent. In the case of training, you still have to find someone that has talent, teach them your style, then train them to be good at it. That usually takes longer then just finding competent people.

2. Because PU is using custom tiles. Nothing will be taken from the games. Period. The current buildings from the games are only placeholders; they will not be in the final version. All content on final release will be custom.
Weekly awesomsauce: www.collegehumor.com/video/6359051/wow-jason-statham-really-wants-wow
Daily awesomesauce: http://www.youtube.com/watch?v=Kn4uonU_uj0
I have a proud tradition of failure to uphold.
Updated awesomesauce!**

Offline shadowblade-E2

  • Beginning Trainer
  • *
  • Posts: 51
  • Karma: 0
    • View Profile
Re: Suggestions to increase game development rate
« Reply #2 on: May 14, 2010, 03:40:12 AM »
dnt rush the game


sig by mariijan2

Offline Mr_Dark

  • PU God
  • Administrator
  • Senior Trainer
  • ********
  • Posts: 9.502
  • Karma: 52
  • QQ
    • View Profile
    • Dark Productions
Re: Suggestions to increase game development rate
« Reply #3 on: May 14, 2010, 11:50:32 PM »
You are forgetting that we make this game in our FREE time and we don't get paid to make it. Most of the team members are still going to school/college and/or have a job.

[sarcasm]If you want to increase game development, transfer +/-2.000.000 euro to my bank account and we'll finish the whole game within a couple of months.[/sarcasm]
IRC: #pokemon-universe @ Rizon.net

!!PRIVATE MESSAGES WITHOUT A SUBJECT WILL NOT BE READ!!

Quote from: Frenchfry545
That settles it. I'm starting a new religion. It's called "Misterdarkism".

Offline Seveer

  • Beginning Trainer
  • *
  • Posts: 62
  • Karma: 0
  • MY TREECKO
    • View Profile
Re: Suggestions to increase game development rate
« Reply #4 on: May 25, 2010, 03:17:04 PM »
    I would love to help, it is my dream to become a game maker. But sadly I am still in high school and I have no experience with this tech. But I will one day. Most likly in 4-8 years. Its one of the reasons I like hearing about what progress or Ideas you guys accept or reject.

UM if im not suopposed to talk in any of these forms just tell me and I wont.
All who pass may never pass again. Or maybe they will!
I will one day become an official game designer, No Joke!
I’m a poor speller, so eat it.

Offline sliux109

  • Beginning Trainer
  • *
  • Posts: 24
  • Karma: 0
    • View Profile
Re: Suggestions to increase game development rate
« Reply #5 on: June 24, 2010, 10:09:56 PM »
I've got lots of friends who know alot about pokemon based, tile making and stuff

Offline Mr_Dark

  • PU God
  • Administrator
  • Senior Trainer
  • ********
  • Posts: 9.502
  • Karma: 52
  • QQ
    • View Profile
    • Dark Productions
Re: Suggestions to increase game development rate
« Reply #6 on: June 24, 2010, 10:28:39 PM »
I've got lots of friends who know alot about pokemon based, tile making and stuff

Let them read the following topic
http://pokemon-universe.com/index.php/topic,24.0.html

I now expect a certain amount of job applications in our job mailbox.
IRC: #pokemon-universe @ Rizon.net

!!PRIVATE MESSAGES WITHOUT A SUBJECT WILL NOT BE READ!!

Quote from: Frenchfry545
That settles it. I'm starting a new religion. It's called "Misterdarkism".

Offline neokills

  • Normal Trainer
  • **
  • Posts: 167
  • Karma: 0
  • "I'd rather die on the feet than live on my knee's
    • View Profile
Re: Suggestions to increase game development rate
« Reply #7 on: June 25, 2010, 04:23:38 AM »
dont rush a good thing, the team is working hard on this game and custom making everything, this game will b great when it is finished so dont rush it or it will just b like any other game u played
***Thanx to lucariox for this great signature***

Offline sliux109

  • Beginning Trainer
  • *
  • Posts: 24
  • Karma: 0
    • View Profile
Re: Suggestions to increase game development rate
« Reply #8 on: June 30, 2010, 12:16:45 AM »
amazing idea!!!
why don't we just make a runescape private server (they forgot to add this to do not list so its not illegal) and program it a little so that it fits pokemon
<smiley face>

just an idea...

Offline Monzta

  • CharlesedickNB
  • Administrator
  • Good Trainer
  • ********
  • Posts: 691
  • Karma: 70
  • Effectively.
    • View Profile
Re: Suggestions to increase game development rate
« Reply #9 on: July 23, 2010, 11:49:46 AM »
No. The only thing we need (and are using.. well, most of us) is patience.

Offline Mr Pokemon

  • Contributor
  • Good Trainer
  • ***
  • Posts: 570
  • Karma: 0
  • I'm not dead.
    • View Profile
Re: Suggestions to increase game development rate
« Reply #10 on: July 23, 2010, 11:51:55 AM »
Want to increase the development rate?
Donations, Donations, Donations!

Offline Monzta

  • CharlesedickNB
  • Administrator
  • Good Trainer
  • ********
  • Posts: 691
  • Karma: 70
  • Effectively.
    • View Profile
Re: Suggestions to increase game development rate
« Reply #11 on: July 23, 2010, 11:57:04 AM »
Want to increase the development rate?
Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations, Donations!

Fix'd.

Offline Mr_Dark

  • PU God
  • Administrator
  • Senior Trainer
  • ********
  • Posts: 9.502
  • Karma: 52
  • QQ
    • View Profile
    • Dark Productions
Re: Suggestions to increase game development rate
« Reply #12 on: July 23, 2010, 12:09:55 PM »
Want to increase the development rate?
Donations, Donations, Donations!

Wrong, go find us some skilled pixel artists!
IRC: #pokemon-universe @ Rizon.net

!!PRIVATE MESSAGES WITHOUT A SUBJECT WILL NOT BE READ!!

Quote from: Frenchfry545
That settles it. I'm starting a new religion. It's called "Misterdarkism".

Offline Mr Pokemon

  • Contributor
  • Good Trainer
  • ***
  • Posts: 570
  • Karma: 0
  • I'm not dead.
    • View Profile
Re: Suggestions to increase game development rate
« Reply #13 on: July 23, 2010, 12:17:04 PM »
Want to increase the development rate?
Donations, Donations, Donations!

Wrong, go find us some skilled pixel artists!
Yes, master.