Pokémon Universe > Ideas & Suggestions

Legendary Pokemon + dots

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SantaClaws:
Hi, I tried to use the search function to see if I could find some posts about this and I couldn't. But if it has been asked already I apologize, just try not to flame too much, I'm new here!

I asume legendary pokemon will not be catchable if they are even going to exist in the game. However, will we be able to fight some of them at all? I was thinking along the lines of you needing at team of say 2-5 or something, with high leveled trainers, and even then being difficult to beat.

In addition, if that is being considered, the legendary pokemon shouldn't spawn the same spot every time and they should have a long respawn period, of like 24 hours or maybe longer.
It would make a highly attractive goal, and the only way to achieve it is to interact with the other players, and in a quickly fashion since you'd never know how long it would stay there. And it would be somewhat of a gamble to start typing in general chat "I've just found mew at route 118!! Need party!!", since people in guilds would be there in a flash.

My 2nd question; will dots' be stackable? By dot I mean "damage over time", or in PU's case "damage over turns", such as poison and burns etc. That would really make combos between different types of pokemon powerfull against stronger pokemon.

-Santa

Declan_23:
As far as I know, legendaries may be implemented in quests and stuff. So they won't be completely gone :P
I quite like the idea of grouping together to fight them, but I can't really see this working for groups of more than 2.
The damage over turns thing is interesting, but I assume that it will keep with the handheld game's style where this does not occur.

Jerry:
For the first question, it was mentioned that legendaries will at some point be required for some quests. You might battle them, or even use them for some time in your party.

For the rest, the PU team has more details.

SantaClaws:

--- Quote from: Declan_23 on May 31, 2010, 08:57:23 PM ---I quite like the idea of grouping together to fight them, but I can't really see this working for groups of more than 2.
The damage over turns thing is interesting, but I assume that it will keep with the handheld game's style where this does not occur.

--- End quote ---

I was thinking you're against lugia, it has a billion hp+recover :). The quickest way to beat it is to pump it full of stackable dots. Even in the gameboy games, the abillity curse deals damage over turns and is stackable with the various buffs as burn and sleep. So why wouldn't burn and poison be stackable? Personally I think it's ridiculous that a pokemon can't be poisoned and burned at the same time.

When ever Lugia attacks, it has an AOE effect. So everyone in the party gets dealt damage on the same turn. If it's a larger party (2+) however, you'll have problems with waiting a long amount of time for 1 player. If it takes more than 30 sec or so, you could automaticly make that player an npc which randomly picks a move, untill the trainer returns and presses a button. That could apply in 1v1 matches aswell, so you don't get "stuck" playing against a guy who's afk.

Amphi:

--- Quote from: SantaClaws on May 31, 2010, 09:22:51 PM ---
--- Quote from: Declan_23 on May 31, 2010, 08:57:23 PM ---I quite like the idea of grouping together to fight them, but I can't really see this working for groups of more than 2.
The damage over turns thing is interesting, but I assume that it will keep with the handheld game's style where this does not occur.

--- End quote ---

I was thinking you're against lugia, it has a billion hp+recover :). The quickest way to beat it is to pump it full of stackable dots. Even in the gameboy games, the abillity curse deals damage over turns and is stackable with the various buffs as burn and sleep. So why wouldn't burn and poison be stackable? Personally I think it's ridiculous that a pokemon can't be poisoned and burned at the same time.

When ever Lugia attacks, it has an AOE effect. So everyone in the party gets dealt damage on the same turn. If it's a larger party (2+) however, you'll have problems with waiting a long amount of time for 1 player. If it takes more than 30 sec or so, you could automaticly make that player an npc which randomly picks a move, untill the trainer returns and presses a button. That could apply in 1v1 matches aswell, so you don't get "stuck" playing against a guy who's afk.

--- End quote ---

i see what you're saying it is stupid
also legendaries could be world bosses

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