Pokémon Universe > Ideas & Suggestions

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NaviGator:
Now I realize those numbers look high but I was hoping this game could go much farther than the ones in the past which I spent maybe 25 hours on and mastered I was hoping that with more and more things to do like your pokedex with all this stuff which is helpful and maybe the numbers could be specific to pokemon depending on rarity or something  and obviously info could be achieved other ways like (name, cry, areas to catch) Catch that pokemon, (name of evolution, level evolves) Evolve it, (level it learns moves) at every level a moved is learned that move is revealed.
This was something that wasn't only for battling wild but also npc's and other people too. Plus I know that back in red/blue I battled over 1000 pidgeys easy. I mean grinding may be time consuming but can be benifitual and this could be another "benefit"

The Fireball Kid:

--- Quote from: Phosphorous on January 27, 2010, 04:38:39 AM ---
--- Quote from: Victory on January 27, 2010, 03:55:27 AM ---
--- Quote from: NaviGator on January 27, 2010, 03:33:43 AM ---Maybe trying a progressive scale of things may work like
Battle 1 time = Learn name
Battle 5 times = Learn cry
Battle 10 times = Learn areas to catch
Battle 25 times = Learn name of next Evolution
Battle 50 times = Learn level it Evolves at
Battle 100 times = Learn what level it learns moves at.
Granted some of this could be filled in by catching learning moves or evolving, so if you run into a couple of people with Cubones and you want one soon you will find out where to go. Maybe it could spark some sort of reward system also since the professor always seems to want you to fill it.

--- End quote ---

I was thinkin along that line too. But 50 or 100 times is way too many. I think you can just combine the next evolution and what level it evolves at. So it could be 5/10/15/20/25. I think thats a good amount of battles.

--- End quote ---


25 battles for each pokemon to learn a little bit of info ? That's wayyy too much since there's 300+ pokemon. I'd keep it simple 5 being the most battles to learn everything about it. or just catching it since i doubt you're gonna battle 5 celabies. But then again i dunno.

--- End quote ---

No. I was saying 25 max to learn the last info about a Pokemon. so if you want to know all the info of one pokemon, battle it 25 times.

Jerry:
I too find it too much, if this is to be implemented. It'll be simply boring if I had to battle the same wild pokemon so many times just to obtain some 'useless' info about it.

Chaoseth:
Why don't you just keep the Pokedex basic. In the anime they use it to learn about a pokemon they havent seen before and they get the info about the Pokemon once they've used it. In other MMO's the Pokedex is made so you can see the Pokemon you've seen in game, but only get their full information from catching them. Since the point is "to catch them all" that would make sense when trying to fill up your Pokedex.

Mr_Dark:
Why should you need to battle a Pokémon multiple time to learn new stuff about it? The PokéDex is created for the purpose of giving you all known information which has been collected by Professors (like Prof. Oak).

So unlocking info in your PokéDex is lame.

However you'll only see information about the Pokémon you've encountered once, then you'll also see the locations.

For noobs: Don't worry there will probably be fans who'll create pages in our wikia with all information about where to find what.

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