Pokémon Universe > Ideas & Suggestions
trainer card swapping
Jerry:
--- Quote from: Raikt on June 24, 2010, 09:11:23 PM ---I would say, to completely abolish abuse, it should award no experience. It could either be done in special rooms in the Pokemon Centers, or some kind of hall at the center of most larger towns. Experience wouldn't be necessary anyway. It would simply be a fun way to test your skills.
EDIT: Well, I thought of a few issues. Space and data would be one thing. Trying to do a ghost for each player would no doubt be impossible. So, instead, we could do a little "Hall of Fame" type deal. Tournament winners, people who have caught the attention of a mod or GM, or players that have excelled in a certain aspect. We could make ghosts of their teams at level 100 (or their respective bracket) and have other trainers test their mettle against them.
Quite a bit different from the original suggestion, but a lot easier to implement, imo.
--- End quote ---
Yes.. you're right. I overlooked this part. Maybe we could have a selection of ghost trainers every week/month so that we have a range of level of trainers in the 'Hall of Fame' which would then be accessible to a lot more players.
But then, that is sort of off the main idea of ghostman50 :( the swapping of cards...
Raikt:
I'm for swapping trainer cards and it would be relatively easy to implement.
ghostman50:
*cough cough*
Hope this isn't Necroing.
--- Quote from: Raikt on June 24, 2010, 09:11:23 PM ---
EDIT: Well, I thought of a few issues. Space and data would be one thing. Trying to do a ghost for each player would no doubt be impossible. So, instead, we could do a little "Hall of Fame" type deal. Tournament winners, people who have caught the attention of a mod or GM, or players that have excelled in a certain aspect. We could make ghosts of their teams at level 100 (or their respective bracket) and have other trainers test their mettle against them.
Quite a bit different from the original suggestion, but a lot easier to implement, imo.
--- End quote ---
Yea, you're right. Hadnt thought of the server space involved in doing the ghost idea and impossible would be rather generous. But Im all for using select players (with high PU rep and an extreme team) as a ghost instead. This way, players arnt beating up on weaker teams for easy exp... and the idea of not issuing any Exp is a good idea too. But no one's gonna ghost battle without any kind of perk. Making the ghosts unlockable through quests and having a monthly reward or somthing like that could be something the pu team could look into.
Making this a periodical event, as Jerry suggested, isnt a bad idea either. It would be that unique "time of the month" we would all look forward to.
Jerry:
So long it's still in the subject, I think it's okay :)
I think I'll add something else too, following my idea of making the ghosts available to a range of trainers instead of only the 'high ups'. What about... Making a team for each trainer level. And then, put restrictions.
Eg.
If you have trainer level 'X', then, you can only battle the ghost level 'X', no more, no less.
Of course, now, the level 'X' ghosts should be slightly better than the level 'X' trainer if EXP is involved so that abusing of the system is reduced.
Sora:
About the cards.
5 (or more maybe) would be restricted number of cards you could have of totall strangers, wich you can give on.
But cards of your friends/buddies could be visable to you all the time, you wouldn't be able to trade them, just check out.
The cards should be sorted in categories like;
-Trainer cards (cards of fellow players, possible for trade)
-Friend cards (cards of those on your buddy list, not possible for trade)
-Leader cards (cards of gym leaders you have beaten, showing pokemon each of you have used, not up for trade)
-Elite cards (like cards of gym leaders, just that these would be from elite 4 and the champion)
-Brutal Cards (Cards of the brutal 5, extremely reare, same info as the leader and elite cards)
*When you would fight all of brutal 5, there would be like special qests avalible for you.
There should allso be ab option to lock your trainer cards for some people.
Example (made-up people):
PersonA is my hated rival. PersonB who is PersonA's friend has my card. PersonA will probably ask B for it, so he'll come up with tactics and a team, that could totally beat me. But I don't want it, so I lock my card from PersonA.
Still, there would be a problem, because PersonB could tell PersonA about my info.
I think info given on trainer cards should restricted.
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