Well.. The type of game is pretty self explanatory, so here are the rules.
-Pick any Non Uber from Generation 1-4
-Give it a moveset-but it must be able to obtain that moveset without TMs/HMs
-Name it if you want
-Battle other players
Here are the rules for battles:
-Use the base stats provided
here (Search your Pokemon on the search bar, the stats are on the bottom
-Pick an attack-The player with the higher speed goes first
-Damage is dealt as follows: (Will be revised if there are problems) Pokemon 1's HP x 2 - Pokemon 2's Atk/Sp. Atk / 10 x Move Power/10 - Pokemon 1's Def/Sp. Def / 5 When Pokemon 2 is attacking.
In other words: When Pokemon 2 attacks, the attack power is Pokemon 2's base attack power or special attack power divided by 10, times the moves base power divided by 10. Then, subtract Pokemon 1's Defense - divided by 5 - from the attacks power. Subtract the final product from the defender's base HP times 2.
Example:
Togekiss uses Air Slash on Gardevoir
Togekiss' Attack is 50. 50/10 = 5
Air slash's power is 75. 75/10 = 7.5
7.5 x 5 =37.5
Gardevoirs Defense is 65. 65/5 = 13
37.5 - 13 = 24.5
The attack deals 24.5 damage to Gardevoir.
Gardevoir's HP drops from 136 to 111.5.
Status effects work as follows:
Poison/Burn: 10 damage every turn
Paralysis: 30% chance of not moving
Sleep/Freeze: Lasts 2 turns
Confuse: 50% chance of hitting self for 15 damage
For percents:
Find your post number (on this thread)
If your post is the... 3rd, then find the 3rd random digit.
For confusion:
If the digit is anywhere between 1 and 5, your Pokemon takes its action like normal. If it is 5-9 or 0, your Pokemon does 15 damage to itself.
For Paralysis:
If the digit is anywhere from 1-7, your Pokemon carries out its move like normal. If it is 8, 9, or 0, your Pokemon doesn't move.
Random Digits:
4 2 2 5 1
2 3 8 8 5
3 5 5 1 0
0 9 0 4 9
1 9 7 8 6
3 1 6 6 8
5 3 9 7 7
6 8 7 0 0
8 8 5 0 6
6 5 3 6 7
9 3 4 9 2
2 2 3 0 2
2 5 2 6 2
3 7 9 0 4
2 3 5 2 5
3 0 8 3 0
2 0 8 9 1
7 0 9 3 5
1 0 3 6 3
6 4 5 2 3
For Buff/Debuff moves (like howl, swords dance, etc.):
-Each move boosting attack/sp.atk grants 10 more damage after all of the math is done.
-Each move boosting def/sp. def grants 10 more damaged reduced when the opponent attacks.
-If the move lowers a stat, it just has the reverse effect. An attack cannot do negative damage!
-If the effect has the word Sharply increases/decreases, the effect is doubled.
Additional Notes:
-Don't Cheat! If you are caught cheating, you will automatically lose the fight.
-If a person does not post for 3 days during a fight, they automatically lose.
-You may switch Pokemon, but only after battles.
-There are super effective hits, no hits, and not very effective hits. These are either 2x, 4x, .5x, .25x, or 0x the normal hit. Use type advantages to figure it out.
Money and Bounty:
The money system will be based on winning battles against other players. Each Pokemon will have a bounty on them, which is the money you get from beating that Pokemon. A Pokemon's bounty may increase or decrease depending on the result of the battle. If a Pokemon wins a battle, it gains 25 bounty, and if it loses, it loses 10. Each Pokemon's bounty starts at 50, and can reach a maximum of 300. Bounty may not go below 10. So, if you win a battle, your Pokemon gains 25 bounty and you gain the amount of the other Pokemon's bounty.
Example:
Player 1 has an Absol with 150 bounty. It beats player 2's Alakazam, which has 100 bounty. Absol's bounty is now 175 and Alakazam's is 90. Player one gains 100 money.