Pokémon Universe > Game Features

losing to a gym leader

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Jerry:
Well, since they plan on making PvP only to players close in trainer level... I see no much need to include badge restriction. Often, you can have a strong player without many badges... who plans on having them shortly.

LeoReborn:
true...............................................

Frenchfry:
Alright, I support this idea, but I think we need to look at the downsides that it might bring...
Offhand, all I can really think of is that impatient players and angsty teenagers would get frustrated and produce rage, which they will use to go around bashing the PU team on the broadest chat option availible. Of course, the game shouldn't be made easier just to save players the trouble of muting immature people.

Jerry:
Well, let them bash the PU Team, what else can they do? If they aren't a good player, that doesn't mean the game is not good. Games are to be challenging. The true gamers seek challenge and difficulty, which when they overcome, they can be satisfied with themselves of some sort of achievement. Is it not right?

Raikt:
Bashing != productive criticism.

We have an ideas and suggestions forum for a reason; we're not only open to ideas and suggestions, but we would also like to hear back from the players. (Once that game is out, at least.) So, you can be sure that we're reading your ideas. If people don't like a time period between losses, but only because it bothers them, it's not a valid complaint.

If quite a few people complain that it is too long and they can't get in a victory more than once, say a week, because of time constraints, then we can easily modify it.

There is already a fine line between welcoming casual players and appeasing hardcore gamers. Keeping both audiences in mind is what I do when proposing ideas.

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