Pokémon Universe > Game Features

losing to a gym leader

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neokills:
yeah but if all the gym battles were simple and easy like you guys want it then it wouldn't be as much fun, because anybody at all could easily get all the badges with no effort

neokills:
the gyms should be very hard an challenging so that not everyone can just win, therefore when u win a gym badge it actually feels like an accomplishment.

Think about the normal pokemon games, every single person who plays it wins the game, and they can all easily get every pokemon in the game. they are no challenge at all.

You shouldn't want the game to be easy just you can simply beat it and forget it. this game should be very hard so that when you beat a gym leader or actually accomplish something then you have a higher sense of satisfaction for your hard work.

Instead of being one of those whiny people who just want the game to be easy as possible and get everything your way just so you could do it, you should want the game to be more challenging so that way the weak/lame trainers cant do what you did and your badge actually means something

Raikt:
Phew. Topics move fast around here. (Or maybe I'm just slow...)

I was actually just thinking about this the other day after reading the newest posts in the other Gym Leader thread. It's like you guys here always know what is on my mind. I consider that a good thing. Anyway, to answer your question, I'm for a wait period in which a player cannot challenge a Gym Leader again. My thought was around ~2 hours. This gives them ample time to go train, learn, try out some new combinations, but without being overly annoying. (If you ask me.)

It also stops one, crucial thing; power leveling. There would be, unless we did something odd like giving  you no experience, no way to stop someone from power leveling their Pokemon by just losing over and over again while still accumulating experience. Trust me. People would do this; in fact, I can guarantee it would happen unless we impose some form of limit to Gym Battles.

The battles are already going to be hard, to stop people from breezing through them. I'll make sure of that myself. (Talent trees, IV's, and movesets if you will.) So, I can pretty much assue you that, unless you know what you are doing, the Gym Leaders aren't going to be anything like in the handheld games. I think people will enjoy it more this way. C/D that with me, but would you really want an MMO you can beat in like a week?

Another thing I think is that, once you beat a Gym Leader, there will be a wait period before you can challenge the next one. One to two days, at the most. Again, some people might see this as a drag, but with seventeen gyms, this will add a lot of playability while giving you incentive to explore and try other things out.

I think I started to ramble, lol, but I hope that answers your question. That's what I intend with PU, and I'll bring it up when we come to it.

Amphi:

--- Quote from: ghostman50 on July 03, 2010, 12:42:31 AM ---
--- Quote from: Amphy on July 02, 2010, 11:52:32 PM ---i actually disagree i dont think there should be a time limit at all gym leaders are a very good way of leveling your teams up,

--- End quote ---

Battling Gym leaders are only a good way of leveling up your team if you win....
 
Why allow a player to continue to lose over and over again? I do think that there should be some kind of wait period (which should be random imo) but if a trainer has an ultimate desire to lose an unwinnable battle, can't really stop them.

--- End quote ---

you see you're wrong about this you don't have to win to continue to level you team up while fighting a gym leader, your pokemon still gain exp even if you lose the whole battle so yeah you do gain exp for even losing to a leader

neokills:

--- Quote from: Raikt on July 03, 2010, 08:39:24 AM ---Phew. Topics move fast around here. (Or maybe I'm just slow...)

I was actually just thinking about this the other day after reading the newest posts in the other Gym Leader thread. It's like you guys here always know what is on my mind. I consider that a good thing. Anyway, to answer your question, I'm for a wait period in which a player cannot challenge a Gym Leader again. My thought was around ~2 hours. This gives them ample time to go train, learn, try out some new combinations, but without being overly annoying. (If you ask me.)

It also stops one, crucial thing; power leveling. There would be, unless we did something odd like giving  you no experience, no way to stop someone from power leveling their Pokemon by just losing over and over again while still accumulating experience. Trust me. People would do this; in fact, I can guarantee it would happen unless we impose some form of limit to Gym Battles.

The battles are already going to be hard, to stop people from breezing through them. I'll make sure of that myself. (Talent trees, IV's, and movesets if you will.) So, I can pretty much assue you that, unless you know what you are doing, the Gym Leaders aren't going to be anything like in the handheld games. I think people will enjoy it more this way. C/D that with me, but would you really want an MMO you can beat in like a week?

Another thing I think is that, once you beat a Gym Leader, there will be a wait period before you can challenge the next one. One to two days, at the most. Again, some people might see this as a drag, but with seventeen gyms, this will add a lot of playability while giving you incentive to explore and try other things out.

I think I started to ramble, lol, but I hope that answers your question. That's what I intend with PU, and I'll bring it up when we come to it.

--- End quote ---

I like all this, and I'm glad there will be a wait in between gyms also, now no one will be able to just fly through all the gyms, they will actually have to play and experience all the other features of the game.

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