Pokémon Universe > Quests & Plots

[Quest] Haunted past

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PokeBlue358:
i think, instead of having the marowak dying, have it run away, and all the same things like you had, but with these changes;

1: instead of spirit tower, spirit forest. (i kept the spirit part -  its your name - the forest has been blessed by spirits, healing anyone who enters)

2: instead of pokemon medium thingy, its the pokemon whisperer.

and i think you can put in the rest, and change it according to what my suggestions say

Mr_Dark:
I  finally got the time to read the post :P

Think most of the stuff can be implemented as quests linked to each other. I can't say what can and what can't be implemented yet, because we're not done with the quest system.

But I like it :)

spirit:

--- Quote from: Kamaran on January 14, 2010, 09:49:18 PM ---It is of course just not only 1 quest but many, which can be avaible over leveling and time.

I liked a major part of it, but I don't see how we can make a cubone/marowak die tbh. Remember that this is also a game for younger people. I know that the dieing-part is the major-key issue of the story, so if you could find any alternative way I would be glad. (mostly because then it would be more likely that you'll see this questline ingame) :)


--- End quote ---

thanks man. that is a major honor to me. as for the change in the way the quest would be played out, i have a few ideas that i would be more than happy to discuss with you.... but i think i should wait until i can speak with you on the chat.

--- Quote from: Declan_23 on January 14, 2010, 10:12:51 PM ---Woah, that was pretty good. I liked the similarity with the r/b/y story line. I have an idea about the dying problem. How about when it reaches low health because of poisoning and you take it to the poke centre nurse joy tells you that it is too old to battle anymore. You take it to old pokemon home and one of the people discovers its issue with the babies. Not really sure what you could do for the 2v2 battles though.

--- End quote ---
that was the idea i had as well, which wouldn't be too hard to implement since it would also allow for the creation of a retirement home/larger pokemon hospital where you would also be able to interact with other patients. as for the 2 on 2 battle system, other patients and/or nurse's could easily be the secondary pokemon on the other team. ...obviously you wouldn't want to use ghosts here since that would just make the place seam much more depressing.

--- Quote from: PokeBlue358 on January 16, 2010, 12:18:23 AM ---i think, instead of having the marowak dying, have it run away, and all the same things like you had, but with these changes;

1: instead of spirit tower, spirit forest. (i kept the spirit part -  its your name - the forest has been blessed by spirits, healing anyone who enters)

2: instead of pokemon medium thingy, its the pokemon whisperer.

and i think you can put in the rest, and change it according to what my suggestions say

--- End quote ---
i actually really enjoy this version, and am highly considering pursuing this change, should i be required to keep marowak alive.

but for the record, i didn't call it the Spirit Hotel, because thats part of my name, i just did it because it made sense to the story, and sounded more appropriate for a temporary "limbo-esque" building, than a ghost house or tower, etc.

also, i like the idea of the pokemon whisperer, which is the way to go should i keep marowak alive, however, if we can still include the death aspect, i think pokemon medium makes more sense.

--- Quote from: Kuhns on January 15, 2010, 08:56:19 AM ---Overall it's pretty interesting, but...

I think it might be better if, when you go back to the Old Man (for the time that he gives you the useless Pokemon) for it to already have died. That way, in its Pokeball, you just go right to the Spirit Hotel with the Pokemon.

Although, why did you chose Cubone/Marowak? I was instantly reminded of that sob-story from Blue/Red/remakes/etc.



--- End quote ---
yeah, i like the suggestion, and obviously i welcome and encourage people's points of view (especially if their honest) since it is the best way to grow and learn. however, i still think it makes the story have more heart when you have the character die the way i had it.... but if i can't, but am still allowed to have marowak die, than this is the way to go. in any case, this idea is perfect for a backup alternative

also, the "sob story" from red/blue did assist in inspiring this quest, but of course this one brings it more to home...which is why it is being questioned whether or not it is okay to have a pokemon die. but it is not just the quest from red and blue that helped with this, it is also the pokedex descriptions for cubone/marowak since death and sorrow has alot to do with these two pokemon, therefore it is the most appropriate pokemon to use for symbolic reasons in such a story (cubone where's the skull as a mask of its mother after she dies), it just wouldn't be the same if i used another pokemon, such as geodude....it doesn't have the same kind of emotional back story to it




thanks to everyones input.
please continue to constructively criticize my work, and give your opinions so that we make this the best we can
remember, i can't get better without your guys' input, and i don't have the ability to make a game like this on my own so i need the PU team's support as well. we all need each other, you can always learn something from everyone regardless of age, ethnicity, sex, experience, etc. good teachers learn more from their students than from their teachers

zrper:

--- Quote from: spirit on January 17, 2010, 12:33:54 AM ---
--- Quote from: Kamaran on January 14, 2010, 09:49:18 PM ---It is of course just not only 1 quest but many, which can be avaible over leveling and time.

I liked a major part of it, but I don't see how we can make a cubone/marowak die tbh. Remember that this is also a game for younger people. I know that the dieing-part is the major-key issue of the story, so if you could find any alternative way I would be glad. (mostly because then it would be more likely that you'll see this questline ingame) :)


--- End quote ---

thanks man. that is a major honor to me. as for the change in the way the quest would be played out, i have a few ideas that i would be more than happy to discuss with you.... but i think i should wait until i can speak with you on the chat.

--- Quote from: Declan_23 on January 14, 2010, 10:12:51 PM ---Woah, that was pretty good. I liked the similarity with the r/b/y story line. I have an idea about the dying problem. How about when it reaches low health because of poisoning and you take it to the poke centre nurse joy tells you that it is too old to battle anymore. You take it to old pokemon home and one of the people discovers its issue with the babies. Not really sure what you could do for the 2v2 battles though.

--- End quote ---
that was the idea i had as well, which wouldn't be too hard to implement since it would also allow for the creation of a retirement home/larger pokemon hospital where you would also be able to interact with other patients. as for the 2 on 2 battle system, other patients and/or nurse's could easily be the secondary pokemon on the other team. ...obviously you wouldn't want to use ghosts here since that would just make the place seam much more depressing.

--- Quote from: PokeBlue358 on January 16, 2010, 12:18:23 AM ---i think, instead of having the marowak dying, have it run away, and all the same things like you had, but with these changes;

1: instead of spirit tower, spirit forest. (i kept the spirit part -  its your name - the forest has been blessed by spirits, healing anyone who enters)

2: instead of pokemon medium thingy, its the pokemon whisperer.

and i think you can put in the rest, and change it according to what my suggestions say

--- End quote ---
i actually really enjoy this version, and am highly considering pursuing this change, should i be required to keep marowak alive.

but for the record, i didn't call it the Spirit Hotel, because thats part of my name, i just did it because it made sense to the story, and sounded more appropriate for a temporary "limbo-esque" building, than a ghost house or tower, etc.

also, i like the idea of the pokemon whisperer, which is the way to go should i keep marowak alive, however, if we can still include the death aspect, i think pokemon medium makes more sense.

--- Quote from: Kuhns on January 15, 2010, 08:56:19 AM ---Overall it's pretty interesting, but...

I think it might be better if, when you go back to the Old Man (for the time that he gives you the useless Pokemon) for it to already have died. That way, in its Pokeball, you just go right to the Spirit Hotel with the Pokemon.

Although, why did you chose Cubone/Marowak? I was instantly reminded of that sob-story from Blue/Red/remakes/etc.



--- End quote ---
yeah, i like the suggestion, and obviously i welcome and encourage people's points of view (especially if their honest) since it is the best way to grow and learn. however, i still think it makes the story have more heart when you have the character die the way i had it.... but if i can't, but am still allowed to have marowak die, than this is the way to go. in any case, this idea is perfect for a backup alternative

also, the "sob story" from red/blue did assist in inspiring this quest, but of course this one brings it more to home...which is why it is being questioned whether or not it is okay to have a pokemon die. but it is not just the quest from red and blue that helped with this, it is also the pokedex descriptions for cubone/marowak since death and sorrow has alot to do with these two pokemon, therefore it is the most appropriate pokemon to use for symbolic reasons in such a story (cubone where's the skull as a mask of its mother after she dies), it just wouldn't be the same if i used another pokemon, such as geodude....it doesn't have the same kind of emotional back story to it




thanks to everyones input.
please continue to constructively criticize my work, and give your opinions so that we make this the best we can
remember, i can't get better without your guys' input, and i don't have the ability to make a game like this on my own so i need the PU team's support as well. we all need each other, you can always learn something from everyone regardless of age, ethnicity, sex, experience, etc. good teachers learn more from their students than from their teachers

--- End quote ---
how about the quest is optional?

spirit:

--- Quote from: zrper on January 26, 2010, 03:05:14 AM --- how about the quest is optional?

--- End quote ---

ummm...yeah....probably

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