Pokémon Universe > Ideas & Suggestions
Alternate Training
Robinson3938:
Well the mini-games themselves wouldn't make any pokemon more overpowered than what I recomended they replace.
Mr Pokemon:
Giving your Pokemon Iron, Carbos, Protein, etc. Only raises their EVs, and there is a maximum EV amount. All these items do is speed up EV training, and there will be no EVs in Pokemon Universe.
How will you create an alternative for something that isn't relavent to PU?
I'm not saying you have a bad idea, I'm just raising more questions
Silver:
http://ccinsider.comedycentral.com/2009/11/12/eric-cartman-is-simply-asking-questions-glenn-beck-style/ I'm just asking questions!
Yeah, you're post reminded me of that.
Alternative EV training doesn't work in this instance, yes, but it's definately not a terrible idea.
Oh well, it happens.
Robinson3938:
Well I remember reading that EV's weren't going to be in the game, (but I had no idea what those where.)
LeoReborn:
I Would like to build off of Robinson's Idea.
Instead of Training via Mini Games, How about a Day-Care -Type System, That Doesn't Raise EVs, (As that would be point less) But the Individual Stats Themselves. (To a certain Extent, of course.)
What You do, is talk to the NPC, Then he'll Ask you What Stat to Train.
After a While, You Come back, The Amount that the Paticular Amount Increases, Determines the Amount you pay.
There should also be an Instant-Trade-off System for Stats, (IE: Trade Sp.Def -> Def) Again, to an extent. Like 2-5 times a Stat
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