Pokémon Universe > Game Features
Another version of trainer growth...
NotlaHunk:
Well, i know there's already a lot of suggestion about trainers that levels up and become pokeraisers, etc...
But i was thinking about a simpler thing.
Every level the trainer reaches, he will be awarded points where he/she can invest into either of the three stats:
Offense
Defense
Technique
Offense:
For each point invested to this stat, each pokemon will have an increase of .5 point (1 point per 2 investment) in:
ATTACK
SP. ATTACK
SPEED
Defense:
For each point invested to this stat, each pokemon will have an increase of .5 point (1 point per 2 investment) in:
DEFENSE
SP. DEFENSE
HP (either the same, or 1 point per investment)
Technique:
A little bit trickier. Each invested trainer points gives:
.1% increase evasion
.2% increase accuracy (for less accurate attacks)
.1% increase critical rate
etc. (can't think of anything else that could be included)
Also, at level 100 or so, there will be a total of ____ points. (undecided)
And you will receive a title on which stat you gave majority of your points to.
The titles will also add a bonus.
Example: 150 points.
Majority- "Title" - bonus
76 points to Offense- "Reckless" :
15% increase damage to all attack, and a % of the attack will heal your pokemon. etc.
76 points to Defense- "Shield-Meister" :
15% reduced damage to all attacks, and a % of the attack will be returned to the opponents pokemon(% is based on the original, and not the reduced damage)
76 points to Technique- "Artisan" :
10% increase in Accuracy and Evasion. 7% increase critical. and an increase equivalent to 2 pp up to all attacks.
There is also a combo if you invested into 2 stats more than the other:
51 points to Offense and Defense- "Gladiator" :
7% increase damage, and reduced damage.
% of the attack is converted to health, % of the damage is returned.
(% is lower than the one stat majority)
51 points to Offense and Technique- "Sniper" :
7% increased damage, % of the damage converted to health.
7% increased evasion and accuracy. 5% critical, and an increase equivalent to 1 pp up to all attacks.
51 points to Defense and Technique- "Strategist" :
7% reduced damage, and % return damage.
7% increased evasion and accuracy. 5% critical, and an increase equivalent to 1 pp up to all attacks.
And lastly, if you invested equally on all three:
50 points in Offense, Defense and Technique- "Ace" :
5% increase damage, reduced damage, evasion and accuracy.
% of the damage inflicted is converted to health, % of the damage is returned
3% increased critical.
All the numbers can be changed so it can be balanced. But the general idea is there.
So, what do you guys think? :D
I'll take any criticism, bad and good. :D
LeoReborn:
Nice, It adds more of a realistic MMO Feel, Plus you raise your pokemon how you like..
The only problem I see, is HP wise, To Balance HP Gain, add a a larger boost, +1 Other Stats = +3-6 HP...
NotlaHunk:
Ahhh...
As i said, it needs a lot of twitching. :))
Thanks for the comment ^^
and you're right about the hp. ;D
LeoReborn:
No problem.
Raikt:
The only reason you will never see me agreeing with this is because it makes my life a living hell in the Balance department.
Think for a second about what you are proposing; going off the the 500+ Pokemon that we will now have. How many combinations will there be? How many differing skill sets, layouts, point distributions? Realistically, it would be nearly unfathomable. Then, I have to come in and think about every one of these scenarios, spreads, etc. and try to keep the balance between all of them.
Don't knock me; I'm not saying it's a bad idea. I'm just saying, from my point of view, I would fight against this being implemented.
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