Pokémon Universe > Ideas & Suggestions

Cheats and stuff

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Frenchfry:
>>
l.l
<<
It isn't possible to prevent all hacking. Nobody's done that. Not even multi-million dollar companies like Bungee or Kojima Productions. People will hack, and there isn't really much that can be done about it, except ban them when they do.
Granted, hacking won't be that easy, but... You just CAN'T expect all forms of hacking to be eliminated.

Level5Pidgey:
Often, preventing cheats is a start.
I can't speak officially on this issue, but a common idea in game development, is if players don't feel like they need to/want to cheat, they won't try.

For example, if Starters are catchable in some areas of the game, people will be less likely to risk their account by making several to trade to their original one.
Similarly, if levelling is fun, and there's little grinding and annoyance involved - people will not try to hack their Pokemon, etc. (Obviously, there will be security measures to stop people from altering database files, too.)

By making a good rewarding game, you can stop a lot of cheating.
When I propose game mechanics and changes - I always try to think of whether this will affect the player positively, and if it could stop players from cheating to try to get the upper hand.

If everything feels manageable and fair, players generally won't cheat.

GameOp Spoliers:
[spoiler]One risk area I have to deal with that can be the cause of cheating is IVs, whose random nature can entice players into hacking them to not be gimped by a 31 stat difference.
Currently I am trying to have suggestions implemented to make IVs a little less random, and a little more player friendly.

Hidden Power is also in talks, as it is essential on a number of Pokemon for attack coverage. A suggestion I have made is trying to make it so you can have your Type and Power set by an NPC (who would need to be paid), or some other system - so people who *would* look towards cheating to get the right Hidden power simply don't need to.

As these ideas are still in the suggestion stage, I can't say if they will be implemented or not, but here's hoping! [/spoiler]

Viper:

--- Quote from: Level5Pidgey on October 12, 2010, 04:48:53 AM ---Often, preventing cheats is a start.
I can't speak officially on this issue, but a common idea in game development, is if players don't feel like they need to/want to cheat, they won't try.

For example, if Starters are catchable in some areas of the game, people will be less likely to risk their account by making several to trade to their original one.
Similarly, if levelling is fun, and there's little grinding and annoyance involved - people will not try to hack their Pokemon, etc. (Obviously, there will be security measures to stop people from altering database files, too.)

By making a good rewarding game, you can stop a lot of cheating.
When I propose game mechanics and changes - I always try to think of whether this will affect the player positively, and if it could stop players from cheating to try to get the upper hand.

If everything feels manageable and fair, players generally won't cheat.

GameOp Spoliers:
[spoiler]One risk area I have to deal with that can be the cause of cheating is IVs, whose random nature can entice players into hacking them to not be gimped by a 31 stat difference.
Currently I am trying to have suggestions implemented to make IVs a little less random, and a little more player friendly.

Hidden Power is also in talks, as it is essential on a number of Pokemon for attack coverage. A suggestion I have made is trying to make it so you can have your Type and Power set by an NPC (who would need to be paid), or some other system - so people who *would* look towards cheating to get the right Hidden power simply don't need to.

As these ideas are still in the suggestion stage, I can't say if they will be implemented or not, but here's hoping! [/spoiler]

--- End quote ---

Ooooo i like that idea about Hidden Power's type and power being set by an NPC. Would save alot of trouble for us and would help out alot. +1 to that

Monzta:
So can you answer my question?

Level5Pidgey:

--- Quote from: Monzta on October 12, 2010, 12:18:59 PM ---So can you answer my question?

--- End quote ---

I can't, no.
Though, I don't see why we'd have much of a problem with mult accounts anyway.

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