Pokémon Universe > Ideas & Suggestions
Things to avoid and things to look forward to.
Hyakko:
ok this thread is going to be about things that should be avoided and what can be done to make things fun but not get too easy.
first thing, the day time and night time should have shorter transitions and shorter durations.
Reason; because if we put in alot of pokemon at different time periods it should give us more leeway. I would say like Rune factory only that timeis always on the move even inside houses and buildings. 1 hour ingame shour be like 2minutes in real life.
Things to avoid; using real time as in 1 hour ingame = 1 hour in real life)
2.Catch rate of pokemon is fixed even with legendaries, but make the pokeballs and specialized balls actually work on catching it more easily rather than frustrating the players with hundreds of bals wasted on one pokemon.
Reason; 3 rules should be respected at all times, one the amount of HP left is an influencial factor, the other than conditions should make life alot easier espescially with paralyze and sleep. No way a pokemon should ever be even capable of resisting capture if asleep or paralyzed.
Then its up to the ball you use to capture, in certain conditions you should be able to capture with minimal difficulties. 10-20 bals is bad but bearable.
Things to avoid: forcing players to waste all their balls for each pokemon they want to capture. legendaries should also be much tougher to defeat as it have more HP but not tougher to capture if the player does what he knows should work for any pokemon.
I'll post more if i get comments on this thread...
Mr_Dark:
--- Quote from: Hyakko on January 18, 2010, 01:09:32 PM ---ok this thread is going to be about things that should be avoided and what can be done to make things fun but not get too easy.
first thing, the day time and night time should have shorter transitions and shorter durations.
Reason; because if we put in alot of pokemon at different time periods it should give us more leeway. I would say like Rune factory only that timeis always on the move even inside houses and buildings. 1 hour ingame shour be like 2minutes in real life.
Things to avoid; using real time as in 1 hour ingame = 1 hour in real life)
--- End quote ---
There will be no day/night system in the first beta's. When we implement a day/night system it'll be like 4 hours IRL = 1 day in-game.
--- Quote ---2.Catch rate of pokemon is fixed even with legendaries, but make the pokeballs and specialized balls actually work on catching it more easily rather than frustrating the players with hundreds of bals wasted on one pokemon.
Reason; 3 rules should be respected at all times, one the amount of HP left is an influencial factor, the other than conditions should make life alot easier espescially with paralyze and sleep. No way a pokemon should ever be even capable of resisting capture if asleep or paralyzed.
Then its up to the ball you use to capture, in certain conditions you should be able to capture with minimal difficulties. 10-20 bals is bad but bearable.
Things to avoid: forcing players to waste all their balls for each pokemon they want to capture. legendaries should also be much tougher to defeat as it have more HP but not tougher to capture if the player does what he knows should work for any pokemon.
--- End quote ---
I'll make a good catching system, no worries.
Trainers will not be able to catch legendary pokemon. Period, we're not going to discuss this, we have other plans.
The Fireball Kid:
Hmmm, what pokemon that needs to be traded to evolve?
ghostman50:
Thing to avoid:
Making the Game too simple.
IN the anime, it took Ash about 10 years to catch, roughly, 70 pokemon. With the newest generation coming soon, no telling how many pokemon there will be.
If you dont make the catch-encounter rate somewhat difficult, there will be players looking to take advantage of the system.
Im not saying that I want a super tough catch-rate system, but I want one to where it doesnt take 3 months to catch them all. Im hoping to finally play a mmo that doesnt lose me after day 5.
I think that one way to make the game more in line with the quests is to make some pokemon unlockable. (not just the rares) It will force players to get involved in the story-line. It will help make the game a little more realistic as well.
Kamaran:
--- Quote from: ghostman50 on January 18, 2010, 07:37:02 PM ---Thing to avoid:
Making the Game too simple.
[..]
--- End quote ---
I guess that what we could do, is that you have to complete a rather long series of quests that unlocks the entrance to the local pokemon gym.
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