* User Info

 
 
Welcome, Guest. Please login or register.
Did you miss your activation email?

* Recent Posts

Anyone still around? by Bing
[October 28, 2024, 11:23:32 PM]


2023 Check in by Gawerty
[March 28, 2023, 12:41:12 AM]


Holy crap my login worked. by Ez
[December 03, 2020, 08:56:26 AM]


Been a while. by Bing
[July 13, 2019, 04:47:06 AM]


Was Feeling Nostalgic (Pokemon Knights) by Monzta
[October 24, 2018, 07:37:00 AM]


Old Habits Die Hard by Miss Wednesday
[January 23, 2018, 12:35:35 AM]


WHY IS EVERYONE MISSING by Tickles
[September 16, 2017, 08:20:25 PM]


Been a long time. by Monzta
[August 27, 2017, 03:18:58 PM]


Author Topic: Advanced Battle Options  (Read 18074 times)

Offline Sora

  • Normal Trainer
  • **
  • Posts: 101
  • Karma: 0
  • Nothing is as dear and precious as time~
    • View Profile
Re: Advanced Battle Options
« Reply #15 on: August 13, 2010, 07:03:59 PM »
This would expand the battles to the whole new level!
I love it! Hopefully we'll see it in games
My siggy just got attacked by zubat.

Offline Zyrow

  • Beginning Trainer
  • *
  • Posts: 15
  • Karma: 0
    • View Profile
Re: Advanced Battle Options
« Reply #16 on: August 17, 2010, 05:11:46 AM »
This looks interesting. What's the difference between counterattacking and dodging+attacking? Also, I think waiting should decrease its evasiveness and increase the attacker's critical hit ratio.
Rock, Paper, Scizor is a  broken game. Bullet Punch is super effective against rock and paper.

Offline Viper

  • Contributor
  • Good Trainer
  • ***
  • Posts: 515
  • Karma: 1
  • The One and Only
    • View Profile
Re: Advanced Battle Options
« Reply #17 on: September 27, 2010, 11:27:21 PM »
Bak up for best idea ive seen on this forum yet

Offline LeoReborn

  • Good Trainer
  • ***
  • Posts: 1.079
  • Karma: 0
  • Through the pain, I've been reborn.
    • View Profile
Re: Advanced Battle Options
« Reply #18 on: September 27, 2010, 11:31:28 PM »
This looks interesting. What's the difference between counterattacking and dodging+attacking? Also, I think waiting should decrease its evasiveness and increase the attacker's critical hit ratio.

Dodge/Attacking avoids the blow entirely, While Counterattacking turns the blow against the opponent.
By loving so many, I have touched their lives and helped them rebirth as well. To be strong is to instill strength in another.

zylonnick

  • Guest
Re: Advanced Battle Options
« Reply #19 on: October 07, 2010, 01:46:04 PM »
great idea, and combined it with silver's idea (the quote beneath) you have it even more balanced. :D


True, I was thinking about that while I was reading it, "Why shouldn't I just wait all the time?" The increased priority moves help, and I like Your idea of not being able to wait twice in a row, but maybe if you hit a waiting pokemon, you have increased accuracy and damage? I mean, if the opponents pokemon is just standing there, my pokemon could probably aim fissure pretty accurately, or If i peg you square in the face with a bullet punch because you didn't even try to dodge it, shouldn't it hurt a little more?

Anyways, this looks like a good idea, I don't know if it would actually turn out well though. It'll take some getting used to to say the least.

Offline Frenchfry

  • Good Trainer
  • ***
  • Posts: 1.146
  • Karma: 0
  • I woke up with a clown's hand in my pants.
    • View Profile
Re: Advanced Battle Options
« Reply #20 on: October 07, 2010, 10:46:01 PM »
>.>
l.l
<.<

*Into radio* Commander, I've found the necromancer.

Offline DarK_SouL

  • Pre-Beta Tester
  • Good Trainer
  • ***
  • Posts: 1.034
  • Karma: 1
    • View Profile
Re: Advanced Battle Options
« Reply #21 on: October 08, 2010, 12:17:56 AM »
i liek this idea. Remind me of the B/W's new attack system, for some reason.
Either way, I'd like to hear some more ideas, keep posting.
Friend DarkerSou1 on Xbox Live, tell me who you is tho.



Offline Monzta

  • CharlesedickNB
  • Administrator
  • Good Trainer
  • ********
  • Posts: 691
  • Karma: 70
  • Effectively.
    • View Profile
Re: Advanced Battle Options
« Reply #22 on: October 09, 2010, 01:22:26 PM »
Awesome idea, but then again, we need more pixel artissstss :@

Offline Level5Pidgey

  • Contributor
  • Good Trainer
  • ***
  • Posts: 1.184
  • Karma: 0
  • Use Gust!
    • View Profile
    • Pidgey's Philosophical Game Design
Re: Advanced Battle Options
« Reply #23 on: October 15, 2010, 11:07:20 AM »
Pretty cool idea, would be fun as an additional battle style.
Keep the current battles as default, of course, but allow this one as a battle setting if people desire it - and have it so when they battle others, it's an option.

Of course, assuming it were to be programmed in.
Read my Game Design Blog!

And that one, lone, distressed flying Krabby went on to become the most powerful being in the Universe.

Offline stephenkill2

  • Mapper
  • Normal Trainer
  • **
  • Posts: 375
  • Karma: 0
  • Steve Noth
    • View Profile
Re: Advanced Battle Options
« Reply #24 on: October 15, 2010, 12:53:34 PM »
Pretty cool idea, would be fun as an additional battle style.
Keep the current battles as default, of course, but allow this one as a battle setting if people desire it - and have it so when they battle others, it's an option.

Of course, assuming it were to be programmed in.

Pidgey, this post is from April lol   ::)

Offline Viper

  • Contributor
  • Good Trainer
  • ***
  • Posts: 515
  • Karma: 1
  • The One and Only
    • View Profile
Re: Advanced Battle Options
« Reply #25 on: October 15, 2010, 10:10:18 PM »
Pretty cool idea, would be fun as an additional battle style.
Keep the current battles as default, of course, but allow this one as a battle setting if people desire it - and have it so when they battle others, it's an option.

Of course, assuming it were to be programmed in.

Pidgey, this post is from April lol   ::)

But its still awesome. I desire it

Offline DrPinkies

  • Beginning Trainer
  • *
  • Posts: 37
  • Karma: 0
  • IMA FIRIN MAH LAZAR!!! pew pew...
    • View Profile
Re: Advanced Battle Options
« Reply #26 on: October 18, 2010, 12:53:33 AM »
I loe the idea of more strategy in battles, but perhaps yu could have battle type in different servers?  (I.E. You could name them then in parenthesis put battle type)

Ex.-
Server 1 (Classic)
Server 2 (Mod.)
Server 3 (No Swap) ...etc