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Author Topic: Allegiance Online  (Read 4108 times)

Offline Silver

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Allegiance Online
« on: December 22, 2010, 03:53:10 AM »
What if you could play a 3D space combat RTS where your units were real players?

http://www.escapistmagazine.com/articles/view/issues/issue_285/8452-The-Greatest-Game-Never-Played

It exists.

Its got the learning curve of an 85 degree slope, but I feel it is necessary to get this game's name out there. I needs to be heard of. This is something that the gaming industry needs right now; a genre and playing style that has been next to forgotten.

I myself am learning to play, and I hope I see the rest of you trying the same. Put your thoughts of this game into this thread, and if you're like me, and wish to play, go to http://www.freeallegiance.org/ and download this game, and leave your callsign here.

Callsign: aWizarddidit
The thrill in playing a game does not come from our chances of winning. It is the weight and pressure of losing that fuels our fascination. It is why people challenge, why they gamble and why they compete. The adrenaline that comes from defying defeat is what motivates us.


Offline Monzta

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Re: Allegiance Online
« Reply #1 on: December 22, 2010, 04:37:22 AM »
Callsign: Monzta

Offline Silver

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Re: Allegiance Online
« Reply #2 on: December 22, 2010, 04:32:05 PM »
Bump
The thrill in playing a game does not come from our chances of winning. It is the weight and pressure of losing that fuels our fascination. It is why people challenge, why they gamble and why they compete. The adrenaline that comes from defying defeat is what motivates us.


Offline Mr Pokemon

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Re: Allegiance Online
« Reply #3 on: December 22, 2010, 08:48:54 PM »
Callsign: Demostheens
Looking forward to playing with you guys.


Silver, you should put all of our callsigns on the first post.