Pokémon Universe > Game Features
Pokemon Loot
Retexks:
I was just thinking in most MMORPG's they have a loot function. A way this could be applied to PU and quests would be to have quest that when are accepted centain pokemon start to hold items. For example say there was a quest where some wild mankey have been stealing goods from the local town and u accept the quest to get them back. After you accept the quest mankeys in the local area will start to be holding these items. Then to collect them back you will have to either catch them or use moves like thief. Doing this could allow some pretty good loot to be found and would be a different quest compared to go out and catch x amount of pokemon y, because later in the game you wouldn't have to catch them anymore.
Mr_Dark:
Yeah we already thought about a looting system when defeating a wild Pokémon, so somewhere in the near future this will get implemented.
joe198098:
sounds good. i think the main way of obtaining items should be through buying them, like in the gameboy games. it would be cool if you could challenge someone to a battle, agree on a set wager, and however wins gets the cash. it would be a great pvp feature. but still keep areas where people battle just for fun and to show off.
Jerry:
Concerning battling, the cash prize will be a percentage of the money of the player who lost the battle.
recneps:
--- Quote from: Jerry on February 02, 2010, 03:50:58 PM ---Concerning battling, the cash prize will be a percentage of the money of the player who lost the battle.
--- End quote ---
I personally agree with the idea of winning a percentage of the other player's money, it makes it so you have to get better or else you'll be broke in no time at all. It shouldn't be too high of a percent though
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