Pokémon Universe > Ideas & Suggestions
Less damage?
Noah_Road:
Most competative battles last about 100-200 turns. Safeguard isn't used as often because it doen't fit onto many sets and because not many pokemon get it.
--- Quote from: greybomber on March 08, 2011, 02:48:57 PM ---Those wall type pokemon don't need an offensive pokemon to balance it but just give them a weakness and it eliminates that problem. or better yet don't give the pokemon with high defence any more defence and just flat out balance everything.
--- End quote ---
This is counter-productive. Stronger offensive measures are counter/weakness to the wall type pokemon mentioned above. That wouldn't eleminate the problem, only start the problem I stated earlier. Giving defenve boost to only some pokmeon and not other would throw off the ballance of the game and make the battling unstable. Moves like tail whip are not used often because there about 900 other moves that are better; about 20 of which do the same thing but are btter choices to use. Battling is already long enough, if 2 well trained teams are battling against each other, it would already take about 20 minutes. A longer battle and deffence boost/damage reduction is not needed.
greybomber:
Hmm I guess you PvP alot more than me, I've never experienced long battles it's usually just a couple of strong hits and it's over for me.
So I propose a completely different change, give the goddam AI some skill.
But I must say you know alot about PvP surely there must be some way to incorporate the moves that are now currently useless.
Bing:
My overall idea is not just "longer battles" but better ones. I'm tired of one hit koing people and having it happen to me. I just feel that it would make battling better and open new strategies.
Noah_Road:
Normally, you only see the OHKOing in competative battling when each trainer has a team full of 100. There are many ways to avoid this and spread out the battle. Since this is a pokemon mmo, not everyone will have a perfectly EV'd team. This reduces the damage output significantly. Next, since people are not just going to be battling like crazy and the need for competative battling isn't as neccesary, people will have more time to make creative sets that aren't bent on destroying other teams but helping for quest/proffesions instead.
In a pokemon mmo I used to play before it shut down (Pokenet), I once had a 3 hour battle using an Infernape and a Skarmory while they were using a Swampert and a Nidoqueen. Mind you we both had a plethora of full resotres and a few revives. Point being is that in an mmo, people won't be just OHKOing you right and left unless your pokemon in underleveled.
Also, you can EV train your pokemon to a more deffensive build so it will last longer. As for using usless moves such as tail whip, just don't use them. They aren't ment to be used in battle if your over lv6. There are other moves such as Energy Ball, Psychic, Focus Blast, and Icy Wind that have the same stat lowering effect but are ment for actual use.
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