Pokémon Universe > Game Features

Elaboration on the 'Guild' System..

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LeoReborn:
I guess when the Pre-Beta comes, We'll find out then?

shadowbt:
Ya, everyone will find out in good time.

LeoReborn:
Where would there be a Guild-station?

The guild-station being a station for creation, and guild maintainence

genbor:
 I would say in some highly populated city that is the center of most activities. Not sure if there will be transportation like Ship Voyages and Railway systems with accessible trains, but a Port city or a City that connects all other Railways would be a good place to start to think about a Guild-station.
 
 Or it could be found in every city. I personally prefer choice #1.

Also I really like guardianAQ's idea:

 
--- Quote from: gaurdianAQ on April 10, 2011, 05:30:57 AM ---it's definitely an interesting idea and a guild/clan system would be very good to have for a game like this...

But there would definitely need to be an instanced area for guild members to meet, and a tournament system would be interesting although I'm not sure how that would work if battles were to be on such a large scale.

What if your guilds instanced area was a town, that only your guild and invited guests can access, in the beginning it is just a blank area but if you build up enough currency then you would be able to populate it with common buildings such as a pokecenter, a shop which with currency could be upgraded to house higher level items (pokeballs and other things of the sorts)

Heck maybe it could go as far as to be able to set up your own personal gym, which guild members would be able to practice on, the leader of the guild would be able to set up the AI and which pokemon they use and possibly even what skills they have so that the guild members and guests could practice, they would not be able to gain and xp but the guild leader may be able to set prizes from his own inventory for defeating the gym.

So as an example, say the guild leader is a really experienced player and has high level items that most lower level players couldn't afford, he could place one of them as a prize if they defeat his gym (though he would have to set it fairly high)

at the moment I'm tired and can't think of any more ideas but I'll come up with more another time.

--- End quote ---

Since player housing is a possibility, and creating your own guild center is also one, why not have a Guild City under the Guild's control? The price to be paid would have to be really really high though. But it could be worth it with all the customization that would be available. But don't make it only accessible to the Guild members and invited guests. Why not make it accessible to all, so that whatever they do (Buy potions in a Guild Managed Mart, etc.) would be a good income for the Guild.
 - While we are at the Guilds and Marts, why not also include Guild Merchandize... T-shirt with Guild Logo (in-game of course) Guild Logo hat, etc.
                                                                       Cheers, Genbor

Safur:
Well about leaders:

I think once a semester there should be a vote for the leader battle. I mean there are quite a lot leaders sitting on their fat ass, doing nothing. In this way leaders have to keep their members happy, which makes the position of leader less interesting (who cares since it is a bad idea to have half your guild wanting to be the leader), but it makes it fun for the member.


About the city idea:

It's great, but the guild will need its own financial leaders which are mappers, this should be a very high function (just under the leader)

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