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Author Topic: travel options  (Read 14230 times)

Offline Mr_Dark

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Re: travel options
« Reply #15 on: December 29, 2009, 10:37:05 PM »
That sounds like a good idea to me. Being able to set HM moves without wasting a spot, unless you want it in your move set. I'm all for it. =P

Yes and we might have to add new HM's for "moves" like lava surf and dive (which can only be used outside of battle)
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Offline HyperTyranitar

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Re: travel options
« Reply #16 on: December 31, 2009, 06:10:24 AM »
i agree with the hms and stuff but with them it would be more realistic(even though its game it doesnt have to be complete nonsense) if hms also mattered on level of pokemon or size of pokemon or size of object being used or destroyed by a pokemon. It would be really wierd if a trainer could fit into diglett size hole without getting stuck and all the way to a pokemon center from a cave or even 5 feet away from it.

Offline spirit

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Re: travel options
« Reply #17 on: December 31, 2009, 06:31:39 AM »
i agree with the hms and stuff but with them it would be more realistic(even though its game it doesnt have to be complete nonsense) if hms also mattered on level of pokemon or size of pokemon or size of object being used or destroyed by a pokemon. It would be really wierd if a trainer could fit into diglett size hole without getting stuck and all the way to a pokemon center from a cave or even 5 feet away from it.

hurray for even more coding!
no, i understand what your getting at, but its just not necessary. a little make believe is fine. besides, no one said diglet can't make a wider

Offline Amphi

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Re: travel options
« Reply #18 on: December 31, 2009, 08:36:30 AM »
i agree with the hms and stuff but with them it would be more realistic(even though its game it doesnt have to be complete nonsense) if hms also mattered on level of pokemon or size of pokemon or size of object being used or destroyed by a pokemon. It would be really wierd if a trainer could fit into diglett size hole without getting stuck and all the way to a pokemon center from a cave or even 5 feet away from it.

hurray for even more coding!
no, i understand what your getting at, but its just not necessary. a little make believe is fine. besides, no one said diglet can't make a wider

agreed
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Offline Reafer

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Re: travel options
« Reply #19 on: August 18, 2010, 06:35:21 PM »
I liked it in Dark Lugia, how you're scooter gradually becomes a hover scooter can we use that instead of a bike?
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Offline Declan_23

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Re: travel options
« Reply #20 on: August 18, 2010, 08:39:19 PM »
Necromancing is against the rules.
Consider this your first warning.