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Author Topic: Entry Hazards, no more?  (Read 22742 times)

Offline Bing

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Entry Hazards, no more?
« on: March 28, 2011, 06:17:51 AM »
I tried searching for this topic but couldn't fine anything.  If there is one please link me to it and lock this thread.

Now, this is a radical idea that I have had for sometime.  How about it PU, there are NO entry hazards!  This would literally make my day complete.  I hate two things in pokemon, legendaries and entry hazards.  Legendaries are uncatchable in PU, were almost there on the road to awesomeness.  So lets arrive at awesomeness by removing entry hazards.

Note: This is just my opinion, I am not making fun of any one who actually likes entry hazards (though why anyone would is beyond me.)

So what are your opinions on my suggestion?

Offline Mr. Fox

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Re: Entry Hazards, no more?
« Reply #1 on: March 28, 2011, 06:26:59 AM »
People love them because they can cripple sweepers.
I agree, but then I would have to fix Ferrothorn.

Offline boyben10

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Re: Entry Hazards, no more?
« Reply #2 on: March 28, 2011, 06:55:02 AM »
They have already said Stealth rock will not be in PU, but I'm not sure if Spikes and Toxic spikes will be in or not.
I like slowpoke.

Offline Shadowfred

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Re: Entry Hazards, no more?
« Reply #3 on: March 28, 2011, 07:01:47 AM »
I'm pretty sure that stealth rock is out, but the spikes are still there.

Offline Kamaran

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Re: Entry Hazards, no more?
« Reply #4 on: March 28, 2011, 10:10:36 AM »
I'm pretty sure that stealth rock is out, but the spikes are still there.

Stealth Rock is 150% out of the game.

We've allowed the spikes to stay because they take a little more time to set up proberly.

Spikes can do <= 25% Max HP, but that's first after three setup turns.
Toxic Spikes takes two setup turns for it to poison the foes badly.

None of the above will therefore have a major influence on the PU PvP Metagame.
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Offline Mr. Fox

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Re: Entry Hazards, no more?
« Reply #5 on: March 28, 2011, 10:52:04 AM »
just though of this but what about the pokemon that learn it naturally?

Offline crozza159

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Re: Entry Hazards, no more?
« Reply #6 on: March 28, 2011, 11:13:37 AM »
they don't learn it, and in return learn either another move that they would only learn via tm
or
they learn the rest of their moveset faster

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Offline Mr. Fox

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Re: Entry Hazards, no more?
« Reply #7 on: March 28, 2011, 11:22:04 AM »
That could work.

Offline Kamaran

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Re: Entry Hazards, no more?
« Reply #8 on: March 28, 2011, 11:35:34 AM »
just though of this but what about the pokemon that learn it naturally?

The list of pokemon learning SR by level up is short:
  • Geodude
  • Graveler
  • Golem
  • Onix
  • Steelix
  • Roggenrola
  • Boldore
  • Gigalith
  • Dwebble
  • Crustle

Whether the above Pokemon will learn another move instead is up to the balance team.
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Offline Mr. Fox

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Re: Entry Hazards, no more?
« Reply #9 on: March 28, 2011, 11:38:05 AM »
wow most are from gen5

Offline Shadowfred

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Re: Entry Hazards, no more?
« Reply #10 on: March 28, 2011, 01:05:27 PM »
Although, all the rest (bar Steelix, which is an evo from Gen I) are from Gen I.

Offline Level5Pidgey

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Re: Entry Hazards, no more?
« Reply #11 on: March 28, 2011, 03:12:57 PM »
SR was a common TM. So not many learned it by level up in Gen IV.

The other (and I would say main) reason why Stealth Rock was removed, is because it specifically targets certain Pokemon.
It makes a lot of Pokemon somewhat useless after just being set up. If it affected everyone equally, it could be tweaked or left as is depending on what we want for PU - but as it is, it's just a big "F* You" to Fires, Flying, Ice and Bugs - who are already quite rare in comp play without secondary, stronger elements (Steel, Fighting, Water).

The loss of Stealth Rock as a level up move won't cripple any Pokemon while they level, and so we don't feel as if we need to give Pokemon anything to fill the gap.

That said, we are talking over a possible replacement that does a flat 15% damage to any Pokes that switch in. It would be independent of weaknesses, and would even hit fliers.
It also does more damage than L1 Spikes - so it would be good for fast offensive teams that don't want to take time to set up, but still want entry hazards to help KOs.

This would be offered to Pokemon who lost SR.
« Last Edit: March 28, 2011, 03:14:49 PM by Level5Pidgey »
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Offline Bing

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Re: Entry Hazards, no more?
« Reply #12 on: March 29, 2011, 06:07:35 AM »
SR was a common TM. So not many learned it by level up in Gen IV.

The other (and I would say main) reason why Stealth Rock was removed, is because it specifically targets certain Pokemon.
It makes a lot of Pokemon somewhat useless after just being set up. If it affected everyone equally, it could be tweaked or left as is depending on what we want for PU - but as it is, it's just a big "F* You" to Fires, Flying, Ice and Bugs - who are already quite rare in comp play without secondary, stronger elements (Steel, Fighting, Water).

The loss of Stealth Rock as a level up move won't cripple any Pokemon while they level, and so we don't feel as if we need to give Pokemon anything to fill the gap.

That said, we are talking over a possible replacement that does a flat 15% damage to any Pokes that switch in. It would be independent of weaknesses, and would even hit fliers.
It also does more damage than L1 Spikes - so it would be good for fast offensive teams that don't want to take time to set up, but still want entry hazards to help KOs.

This would be offered to Pokemon who lost SR.




NOOOOOOOOOOOOOOOOOOOOOOO!

Personally, I have a general dislike for entry hazards, like stealth rock.  First of all because everyone uses them.  I can guarantee that in ten battles, at least eight of my opponents will use some form of entry hazard.  If they were removed, many people would use different strategies instead of the current popular one of.  Me spam hazards!

Or at least get rid of the fact that you can level up the spikes.

And, like I said before.  This is just an idea of mine, It's an opinion.  It just so happens that it is one that I feel strongly about. (To me, using entry hazards is like throwing a Lvl 100 Zekrom at a Lvl 1 Squirtle.)
« Last Edit: March 29, 2011, 06:10:51 AM by Bing »

Offline boyben10

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Re: Entry Hazards, no more?
« Reply #13 on: March 29, 2011, 09:05:42 AM »
With the removal of SR, Charizard will have a much easier time switching in, instead of losing 1/2 it's HP every time it switches in.
I like slowpoke.

Offline Frenchfry

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Re: Entry Hazards, no more?
« Reply #14 on: March 29, 2011, 12:01:37 PM »
Stealth Rock is the Zubat of the moveset world. I can't do ONE match online without:
"The Foe's Forttress used Stealth Rock!"
"The Foe's Forttress used Spikes!"
"The Foe's Forttress used Poison Spikes!"