Pokémon Universe > Quests & Plots
Thrawting Team (insert here)'s evil plans!!
Yume Tsuki:
--- Quote from: Safur on May 17, 2011, 04:50:22 PM ---What if you could also join 1 of the evil teams in the beginning and try to be a good grunt.
You can still try to beat all gyms and the elite four and the boss give you objectives like take out 2 weaker players and you will get money or this stolen pokemon. Then it would be fun for either site. You could both do quests, and the good guys have to battle the bad guys. It would be like this:
Trainer John54 battles Grunt Safur
--- End quote ---
I see some awesomeness in this, or that is because I'm listening an badass music next to it. (N final battle Remix)
zylonnick:
--- Quote from: Safur on May 17, 2011, 04:50:22 PM ---What if you could also join 1 of the evil teams in the beginning and try to be a good grunt.
You can still try to beat all gyms and the elite four and the boss give you objectives like take out 2 weaker players and you will get money or this stolen pokemon. Then it would be fun for either site. You could both do quests, and the good guys have to battle the bad guys. It would be like this:
Trainer John54 battles Grunt Safur
--- End quote ---
Sounds like fun ;)
Crazy Prophet:
-Example of a Team Rocket Grunt quest-
-Objective 1-
Storm the pokemon lab on the opposite side of the map.
-Objective 2-
Find and steal the pokemon eggs being tested in the lab.
-Objective 3-
Return to the Rocket Executive with the eggs.
-Optional objective-
Defeat the lab scientists (low levelled pokemon)
-Reward(s)-
-$2000 pokedollars
-20 ranking points* + 10 ranking points if optional objective is completed.
*I just came up with a system that would suit a clanwars-style mini-game: The trainers and crims can advance in ranking by accumulating 'ranking points' awarded from doing quests. This means that while everyone starts out as a 'rookie' trainer or 'grunt', new rankings, all the way up to 'champion' (in want of a better name) and 'executive'. Quests should be mostly repeatable, as making hundreds of quests purely for this mode would restrict expansion in other areas of the game. Of course, there should be a time period that a player must wait before attempting the same quest again, like 3 hours or something, otherwise it would be a little silly. New quests should be unlocked with each new ranking, getting progressively more difficult and increasing their sheer scale. (might be a petty theft in the 'grunt' quests, but evolves into bomb-plots and seizing control of public buildings (like a radio broadcasting tower ;D ) A half-dozen or so quests would be good for each ranking, which I think would be around 5 or 6 in number for each faction...
--- Quote from: Safur on May 17, 2011, 04:50:22 PM ---What if you could also join 1 of the evil teams in the beginning and try to be a good grunt.
You can still try to beat all gyms and the elite four and the boss give you objectives like take out 2 weaker players and you will get money or this stolen pokemon. Then it would be fun for either site. You could both do quests, and the good guys have to battle the bad guys. It would be like this:
Trainer John54 battles Grunt Safur
--- End quote ---
I agree, this would be awesome, but it would mean completely different quests throughout the game (No little girl is going to give the same quest she gives to a trainer to a weird middle-aged man in a black jumpsuit). What I'm proposing now is that it's all internalised in one map (which may be expanded/added to later). Doing all this would take a lot of work, though I'm sure mappers would have some fun making the territories and bases.
AH...and while I did talk about factional bases a bit...I should elaborate a little...there would be safe-zones inside the bases, and opposing teams won't be able to enter. These should be kept as small as possible-they are just spawn points for where a trainer goes if beaten in battle. The rest of the bases are entirely free to explore by anyone, with one small tweak- invading players themselves cannot start a battle with members of the defending faction, but the defenders can start battles with the invaders. I thought this would be a good idea, but I can see how it won't work well in certain cases. The defenders should have some sort of advantage over invaders in their base; I mean its quite logical. Also, respawn points should be a decent distance away from major points of conflict, so they cannot simply rejoin battle too quickly. Perhaps a small temporary penalty could be incurred on defeated players? Like max HP or stats of entire team to 70% for 5-10 mins?
Wow...long post...but I hope that this would clear up most questions on the basic principles. Any feedback/questions are welcome.
Safur:
--- Quote from: Crazy Prophet on May 18, 2011, 04:32:50 AM ----Example of a Team Rocket Grunt quest-
-Objective 1-
Storm the pokemon lab on the opposite side of the map.
-Objective 2-
Find and steal the pokemon eggs being tested in the lab.
-Objective 3-
Return to the Rocket Executive with the eggs.
-Optional objective-
Defeat the lab scientists (low levelled pokemon)
-Reward(s)-
-$2000 pokedollars
-20 ranking points* + 10 ranking points if optional objective is completed.
*I just came up with a system that would suit a clanwars-style mini-game: The trainers and crims can advance in ranking by accumulating 'ranking points' awarded from doing quests. This means that while everyone starts out as a 'rookie' trainer or 'grunt', new rankings, all the way up to 'champion' (in want of a better name) and 'executive'. Quests should be mostly repeatable, as making hundreds of quests purely for this mode would restrict expansion in other areas of the game. Of course, there should be a time period that a player must wait before attempting the same quest again, like 3 hours or something, otherwise it would be a little silly. New quests should be unlocked with each new ranking, getting progressively more difficult and increasing their sheer scale. (might be a petty theft in the 'grunt' quests, but evolves into bomb-plots and seizing control of public buildings (like a radio broadcasting tower ;D ) A half-dozen or so quests would be good for each ranking, which I think would be around 5 or 6 in number for each faction...
--- Quote from: Safur on May 17, 2011, 04:50:22 PM ---What if you could also join 1 of the evil teams in the beginning and try to be a good grunt.
You can still try to beat all gyms and the elite four and the boss give you objectives like take out 2 weaker players and you will get money or this stolen pokemon. Then it would be fun for either site. You could both do quests, and the good guys have to battle the bad guys. It would be like this:
Trainer John54 battles Grunt Safur
--- End quote ---
I agree, this would be awesome, but it would mean completely different quests throughout the game (No little girl is going to give the same quest she gives to a trainer to a weird middle-aged man in a black jumpsuit). What I'm proposing now is that it's all internalised in one map (which may be expanded/added to later). Doing all this would take a lot of work, though I'm sure mappers would have some fun making the territories and bases.
AH...and while I did talk about factional bases a bit...I should elaborate a little...there would be safe-zones inside the bases, and opposing teams won't be able to enter. These should be kept as small as possible-they are just spawn points for where a trainer goes if beaten in battle. The rest of the bases are entirely free to explore by anyone, with one small tweak- invading players themselves cannot start a battle with members of the defending faction, but the defenders can start battles with the invaders. I thought this would be a good idea, but I can see how it won't work well in certain cases. The defenders should have some sort of advantage over invaders in their base; I mean its quite logical. Also, respawn points should be a decent distance away from major points of conflict, so they cannot simply rejoin battle too quickly. Perhaps a small temporary penalty could be incurred on defeated players? Like max HP or stats of entire team to 70% for 5-10 mins?
Wow...long post...but I hope that this would clear up most questions on the basic principles. Any feedback/questions are welcome.
--- End quote ---
But doing quests again is much more fun if you have to battle other players and like I battle John23 first and second Richard5, so it will be different every time, the clan wars are fun.
What if you have clans like:
Rocket (grunts)
Galactic (grunts)
Aqua (grunts)
Magma (grunts)
just trainers
Sorry for the not original names, but you can get grunt points and when they get level up, they get money, items and eventually pokemon, while trainers can do quests. So they don't really need quests but objectives for grunts.
white kaj:
i have an idea! so if we dont want to be unfair because the grunts could steal pokemon, they could only steal npcs (not all of them) after defeating them and it would be unfair if they kept it right?then instead of keeping them they could give them to their bosses for instance.
what do u think about that.
this idea came from ur objectie of stealing the eggs and giving to the boss/team(something).
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