Safari Zone's usually have common grass/water types found in other area's of a region, but they also have those horribly rare types only found in a specific zone.
I figured the PU team was still in search of new ideas. Just throwing an idea out there. I wouldnt want this game to be exactly like R/B/G/S/C/Rby/etc.
Having an exclusive area like this would be something different and could add a layer of depth into the game.
Instead of having every poke' available in caves, on a route, in a town; why not an exclusive island?
If you could go in for free for unlimited amounts of time the rare Pokemon wouldn't be hard to find, defeating the place's purpose
Never said you could go in for free.
I assumed that it being a "second SZ" would hint at some kind of cost/time limit if implemented
plus a place like that would get really crowded once everyone was at a high enough level
Where do you think all of the low level players will go to catch "exclusive" SZ poke's?
Don't you think that place would be somewhat crowded as well?
Like I said earlier, by it being ideal for "upper level" players, I assumed that you all got the idea of a price spike between the two SZs
exactly. and what you called the 'second sz' wouldn't really be a sz if you could fight there.
I never said that fighting would take place in this "second SZ"
_____________________________________________
The idea for the second SZ was to, kind of, place the poke's in their natural habitat. (on an island of course)
An Undisturbed and preserved island.
I do understand that the map would be huge with poke's dispersed throughout the region, (so why place them on some random rip-off island calling it a SZ?)
It would be a zone where slightly stronger common/rare types would be present on this island.
I didnt realize how flawwed this idea was, at the time of the post.
Not really sure to what I was smoking, at the time of the post
I was only looking to suggest something different.
Possibly an area with different rules, restrictions, yet keep the integrity of an actual SZ.
So do you mean the ideal training area for player levels??
Yea.
But an actual formula to player levels has not been specified yet, leaving gaping holes in mi suggestion.