Pokémon Universe > Ideas & Suggestions
HM Slot
ghandor:
i have often wondered why the limited it to four attacks. i mean Ash in any series often has his poke use more than four moves in a match.
A good possible alternative would be to add a power rating PR to the pokemon and change the PP of the current system into a power rating cost (that represents the complexity of the move and the effort required). then allow the poke to use any move that they can use for the lvl that they are at (as well as any TM the trainer may have taught them). Then each level the gain a boost to PR just as they gain a boost to other attributes such as HP/att/def/spd etc. So when the PR is exhausted your pokemon is exhausted. [there could also be an effectiveness modifier to the chance to hit that takes into account training so if you are using a pokemon in you party each day its chance to hit improves - when you stick it in storage/daycare it decreases each day (maybe at a slightly higher rate)].
For Example
a LVL 19 Bulbasaur may have a PR of 78, it then levels to LVL 20 and gains 7PR for a total PR of 85 and gains the use of razor leaf in addition to the other attacks. Like health PR can be recovered at a pokecentre or by using a special potion.
Natural Moves:
Level -- - Tackle PR 2
Level 04 - Growl PR 2
Level 07 - Leech Seed PR 5
Level 10 - Vine Whip PR 4
Level 15 - Poisonpowder PR 6
Level 15 - Sleep Powder PR 6
Level 20 - Razor Leaf PR 8
Dellancher:
--- Quote from: ghandor on February 04, 2010, 04:50:13 AM ---i have often wondered why the limited it to four attacks. i mean Ash in any series often has his poke use more than four moves in a match.
A good possible alternative would be to add a power rating PR to the pokemon and change the PP of the current system into a power rating cost (that represents the complexity of the move and the effort required). then allow the poke to use any move that they can use for the lvl that they are at (as well as any TM the trainer may have taught them). Then each level the gain a boost to PR just as they gain a boost to other attributes such as HP/att/def/spd etc. So when the PR is exhausted your pokemon is exhausted. [there could also be an effectiveness modifier to the chance to hit that takes into account training so if you are using a pokemon in you party each day its chance to hit improves - when you stick it in storage/daycare it decreases each day (maybe at a slightly higher rate)].
For Example
a LVL 19 Bulbasaur may have a PR of 78, it then levels to LVL 20 and gains 7PR for a total PR of 85 and gains the use of razor leaf in addition to the other attacks. Like health PR can be recovered at a pokecentre or by using a special potion.
Natural Moves:
Level -- - Tackle PR 2
Level 04 - Growl PR 2
Level 07 - Leech Seed PR 5
Level 10 - Vine Whip PR 4
Level 15 - Poisonpowder PR 6
Level 15 - Sleep Powder PR 6
Level 20 - Razor Leaf PR 8
--- End quote ---
This is a well thought out idea and I like it. The only problem I'm seeing is what happens when the PR is 0? Would the pokemon be unusable? Maybe have some attacks at 0. It would make the game more strategic since you would not be able to use powerhouse attacks over and over again.
Maybe instead of having to go to the Pokemon center for a refill, it just refills after every battle?
Flawless:
I like the idea Ghandor but I think it would be more useful if it Refiled at the end of the battle as Dellancher said.
Alais:
I like this idea too, but it does mean that you don't have to choose which moves to teach your pokemon, and this does lead to less strategy.
Dvys:
I'm agree with Alais, but an extra HM-slot wouldn't be so bad :-X
Edit:
*Reading back*
--- Quote from: Urmel on February 04, 2010, 12:59:21 AM ---We're already talking about just changing HM's to "abilities" so they won't have to be put in any attack slot. The HM's will just become normal moves.
--- End quote ---
YEAH! That rock's! 8)
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