Name: Muk
Number: 89
Type: Poison
Abilities: Iron Fist, Water Absorb, Poison Touch
Base Stats:105 / 105 / 75 / 65 / 100 / 50
Level Up Move Edits:None
Move Tutor Move Edits: Its current learnable Gen V TMs
Its current learnable Gen V Tutor Moves
Scald
Recover
ThunderPunch
Egg Move Edits: None
Example SetAnti-Water @ Black Sludge
252 HP / 252 SpD / 4 Atk
Water Absorb, Careful
- Toxic
- Recover
- ThunderPunch
- Focus Punch
Explanation of SetMuk functions amazingly as a counter to your standard Water-walls, like Milotic, Slowbro, Blastoise and Vaporeon. They tend to all carry the same moves - STAB Water move, Toxic to beat other Bulky Waters, Recovery and Support moves, and sometimes Hidden Power Grass/Electric, or Ice Beam.
Muk can switch into any Water move to heal, is unaffected by Toxic, and, with its huge Special Defence and Recover, doesn't care about non-STAB Hidden Powers and Ice Beams.
So, switch in, and Toxic if you think they'll stay in, Recover if you need health, ThunderPunch if you just want to hurt them, if, if you're feeling particularly devious, predict their switch to a counter, or predict their support move (like Vaporeon's Wish) - and hit them with Focus Punch.
This guy can also beat Choices Waters like Azumarill and uncommon Gyarados.
Url of Discussion Topic: http://pokemon-universe.com/index.php/topic,3245.msg70178.html#msg70178