Pokémon Universe > Ideas & Suggestions

PvP battles, please make them fun....

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Kuhns:

--- Quote ---Guys please. One of you thinks that a few items should be allowed, and the other thinks they shouldn't. If you don't like someone else's idea, say exactly what part of it would be bad for the game. Don't resort to cheap shots like mimicking. In a game that will involve a lot of PvP I personally think they should be allowed with the multiple use penalties.

It is a valid point about not wanting to answer a questionnaire about the battle every time you are challenged, and to that end I think the rules should either be fixed or be set by the challenger. This way once the challenge is made, it's just a matter of clicking accept.
--- End quote ---

Yes ma'am! :P


--- Quote ---Im astonished by your ability to argue against my suggestion by completely avoiding my arguments and not adding any of your own.

So to help you out a bit here, im going to re-frace my response into a question.
Why should there be items allowed in battle?
--- End quote ---

My suggestions are a couple posts up if you didn't see them before.

Why not? Players use them all the time in battles with NPCs. If restricted right, items can add a new twist and layer to PvP battles. Although, yes, I wouldn't want to debate on what items to use/not use before the battle. My thought was banning the use of some items altogether, while continuous use of others raises the chance that those items will fail.

Gammal:

--- Quote from: Kuhns on February 07, 2010, 03:47:53 AM ---
My suggestions are a couple posts up if you didn't see them before.

Why not? Players use them all the time in battles with NPCs. If restricted right, items can add a new twist and layer to PvP battles. Although, yes, I wouldn't want to debate on what items to use/not use before the battle. My thought was banning the use of some items altogether, while continuous use of others raises the chance that those items will fail.

--- End quote ---

Yes I have read them, but I think in my personal oppinon that they are very vauge, however you might be on to something.
How about making a totally new set of items designed to work in pvp battles?
Or something in the line of "talents" as you level up, some once in a battle usable cooldowns.
For example: lvl50; Pokemon crusade; Used instead of a pokemon ability.
Boosts the morale of your pokemon making the next attack to have 50% chance to critical hit.
Something in that along that line.
This would remove the whole "no items/more items!" argument and still adding a bit of extra depth to the PVP in PU.
This could ofcourse also be an item that you obtain ingame, but a PVP designed one.
But I still strongly belive that adding potions and other items normally obained through questing and grinding would destroy the fun in pvp.

Kuhns:

--- Quote from: Gammal on February 07, 2010, 04:05:39 AM ---
--- Quote from: Kuhns on February 07, 2010, 03:47:53 AM ---
My suggestions are a couple posts up if you didn't see them before.

Why not? Players use them all the time in battles with NPCs. If restricted right, items can add a new twist and layer to PvP battles. Although, yes, I wouldn't want to debate on what items to use/not use before the battle. My thought was banning the use of some items altogether, while continuous use of others raises the chance that those items will fail.

--- End quote ---

Yes I have read them, but I think in my personal oppinon that they are very vauge, however you might be on to something.
How about making a totally new set of items designed to work in pvp battles?
Or something in the line of "talents" as you level up, some once in a battle usable cooldowns.
For example: lvl50; Pokemon crusade; Used instead of a pokemon ability.
Boosts the morale of your pokemon making the next attack to have 50% chance to critical hit.
Something in that along that line.
This would remove the whole "no items/more items!" argument and still adding a bit of extra depth to the PVP in PU.
This could ofcourse also be an item that you obtain ingame, but a PVP designed one.

--- End quote ---

Oh, I like that one about cooldown timers. Based on turns? ;) New Items have been discussed before, but I don't think for PvP specifically. It might be a cool idea to post a brainstorming topic for the other members to fest think on.

The Fireball Kid:

--- Quote from: Mr_Dark on February 06, 2010, 10:22:00 PM ---In the end (PvP) battles will be as fun as you make them ;)

--- End quote ---

That has to go both ways.

I'd prefer no items allowed in tournaments and be an option with regular duels.

Gingimon:

--- Quote from: Gammal on February 06, 2010, 07:13:07 PM ---I dont think there should be ANY items appart from hold ones in pvp.
If someone is using a curse lax, cursing, cursing, cursing, down to very low hp, you can kill it since you are faster... But wait.. FULL RESTORE! GREAT! GG... NOT FUN

--- End quote ---

exactly, this would be very very unfair.

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