If you can draw well, making proper anatomy you can try drawing something between the 94x94 pixelsize and then trace it with a black pixeloutline. However since you aren't good yet I suggest you train some more with recolouring sice even that isn't going pretty well.
For example your Arceus, you call it gold, but all I see is a dull yellow colour on the lightest shade of the arceus' main body. You're supposed to do the entire body. So all the darker coloured grey spots should've been yellow too (but then a bit darker yellow) and even after that is doesn't look pretty gold-ish because gold should look a bit shiny.
Your snorlax is a little bit better... But... You removed all the shading from his body by making everything the same yellow. And the worst part is: You resized the sprite, NEVER resize a sprite, if you want to work more exact you can always zoom in by holding the alt button and use your mouse scroller to zoom in or out. Same suggestion as at arceus: use darker yellow for the darker shades on the body. If you don't pay attention to shading you end up with a pokémon that looks flat.
Theres still a lot you need to learn, but if you have the patience you will become better at pixelart. If you practise alot you'll improve and become better. Stay with recolouring for now until you are statisfied with the sprites you make.
Mixing sprites is the next step into learning pixelart by learning about anatomy of sprites and how to put these up.