Pokémon Universe > Ideas & Suggestions
linking moves
schindle:
i thought about:
barrier not increasing defense by 2 points but, f.e:
barrier:
Increases your Pokemons Defense by 2 stages. This effect stacks up to 5 times. In Addition, your pokemons health is increased by 4 stages/stack.
last effect has to be gained with a quest :-)
alternative:
barrier:
Increases your Pokemons Defense by 2 stages. This effect stacks up to 5 times. In Addition, the damage of the next damaging attack against your pokemon is lowered by 20%/stack.
or direct counter:
barrier changed:
the next damaging attack against you is lowered by 50%. In Addition your Pokemons health is increased by 20 stages for the next 4 rounds.
Alternative: An special item that used, decreases the damage of the next attack by 50%.
A lot of possibilites to manage a counter, dont know WHAT is possible so dont blame me:-)
Jerry:
Now, that 'counter' of yours will make a pokemon sort of 'invincible'.
You're firstly increasing defence with a move, reducing the damage even more with that same move and above all, you're healing yourself!? I really don't like this idea... :(
schindle:
well,
healing not^^ and damage reduce is only for ONE attack after using barrier, not for the whole fight! so that you should use it wisely when thinking of an 'hard-hydropump' hitting you.
i wanted to show that there are possibilites to counter offensive effects like an 50% harder hydro pump.
In addition, those effects/items has to be rewards of hard quests :-)
i just want to make fights more attractive. Not only
attack one
attack two
attack three
but you should think about what you use the next. Make, even not impressive attacks, more attractive.
Another possibility is to make attacks, you wont use normally, because too weak/useless, more valaible by adding an dispelling effect. For example give tackle, after a quest, the ability to dispel one effect off the pokemon. BUt this should be an attack you wont use normally!
Jerry:
In fact, now that I'm thinking about it, there is an item named 'metronome' in the games, that boost the power of moves if they are used in succession...
schindle:
in fact, when you look at tv series/movies, abilities like barrier never 'increase the defense by 2 stages', but they decrease the damage dealt of the attack hitting them, and, if they are strong enough, they even absorb all of the damage.
by that fact, i would change, if possible, barrier for:
decreases the damage your pokemon take by [defense * 2] or such a thing.
when your defense is high, you will absorb a lot of damage, if low, not that much.
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