Pokémon Universe > Ideas & Suggestions
linking moves
Alais:
I always wondered why there isn't a potent regen-type move that is turn limited. Something like aquaring is too weak to be useful, but something that restores 20% each turn for 3 turns would be nice.
Jerry:
You could build up using aquaring, ingrain, leech seed, leftovers, rain dish ability active ;). That is quite high and lasts for quite some time.
Alais:
Most of those are weak regen and very pokemon specific. There is no regen move that is strong and lasts only a few turns.
Jerry:
Yes, I know, I was only pointing out that the regen moves that lasted for some time are really small, so as not to 'eternise' a battle. Recover, slack off, softboiled, roost, synthesis, wish, rest, etc are quite powerful healing moves already.
stephenkill2:
If you wanted to go through all of the technicalities and balance issues for linked moves and move-buffs, it would be horrendous and take an exponential amount of time. The most simple way of seeing what you guys are talking about is to implement some type of talent tree similar to wow's and ability points, like when your pokemon hits a 10th increment of a level, it gains an ability point to be placed in a talent, and you could have the talent trees be only for the pokemon's stab moves, and even though this could be balanced properly, it would take a massive amount of time and most likely would have balance issues and not be implemented, so we should just stick to held items :)
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