Pokémon Universe > Archived

Styles of 'battling'

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Phosphorous:

--- Quote from: Alais on February 06, 2010, 08:11:05 PM ---I think linking moves like in mystery dungeon is a bad idea, as is having the power of a pokemon in its pokeball affect the battle (because it doesn't happen in the anime).

However

Pokemon Universe is NOT a gameboy game. It is a MMO and needs adjusting to match. The main reason for this has been covered extensively by Level5Pidgey, and is that 80% of pokemon are useless in competitive PvP battles, and as such we absolutely require that something is added or changed from the existing (heavily imbalanced and therefore flawed) battle system. The second reason is that new game mechanics add a new and exciting spin to what is going to be a new game.

--- End quote ---

I'm in complete agreement with Level5Pidgey, if the battle system is not changed from the "original ruby + ect" then I feel like this MMO might fail. Well not really fail, but most pokemon are not gonna be seen, and everyone will be carrying the same pokemon around just to beat everyone else.

Draagn:
well for die hard poke fans like myself are fine either way because if its the same then we like it but if its different it could be bad but it might make the game more interesting so I guess I am either way on this whole debate so I am a gutless flip flopper

schindle:
problem:
the fights in GB games are extremly simple.

when your playing an MMO, those fights CANT be that easy they are in GB games. why? we havnt got equippement. so every pokemons of the same type got nearly the same stats. so how decide who will win the fight?

one thing i would LOVE:
your against equipping pokemon. thats right, it would be absolutely against the poke-philosophy! Your against talent trees. ok.
what about 'to train attacks?' In TV series trainers are training attacks to be more effective and stronger. what abot to add such a thing in the game? i thought about:

bosses like, heroic/master gym leader, if you want to implement such a thing, , or they can be bought in malls or be won in tournaments!:
items that say:
increase the damage of the attack by 1%.

its an item that can be used on every attack, and will increase that attacks damage by 1%.
There should be also special attack-items like:
'hydro pump only item':
increases the damage of your hydropump by 2%. in Addition every Hydropump got the chance to trigger 'water strenght' that increases all your water damage by 10% for the next 3 turns.

So every poekmon should make different damage i think :-)
You got the possibility to make one attack an 'ultimate', and to increase the damage of all your attacks equally.

/discuss

Draagn:
wow thats not a bad idea if mr dark has any problems with it I bet it would be that he doesn't want to do that for every move

Phosphorous:

--- Quote from: Draagn on February 08, 2010, 03:09:27 PM ---wow thats not a bad idea if mr dark has any problems with it I bet it would be that he doesn't want to do that for every move

--- End quote ---

I'm sure Mr_Dark can speak for himself Draagn...


--- Quote from: schindle on February 08, 2010, 01:06:11 PM ---problem:
the fights in GB games are extremly simple.

when your playing an MMO, those fights CANT be that easy they are in GB games. why? we havnt got equippement. so every pokemons of the same type got nearly the same stats. so how decide who will win the fight?

one thing i would LOVE:
your against equipping pokemon. thats right, it would be absolutely against the poke-philosophy! Your against talent trees. ok.
what about 'to train attacks?' In TV series trainers are training attacks to be more effective and stronger. what abot to add such a thing in the game? i thought about:

bosses like, heroic/master gym leader, if you want to implement such a thing, , or they can be bought in malls or be won in tournaments!:
items that say:
increase the damage of the attack by 1%.

its an item that can be used on every attack, and will increase that attacks damage by 1%.
There should be also special attack-items like:
'hydro pump only item':
increases the damage of your hydropump by 2%. in Addition every Hydropump got the chance to trigger 'water strenght' that increases all your water damage by 10% for the next 3 turns.

So every poekmon should make different damage i think :-)
You got the possibility to make one attack an 'ultimate', and to increase the damage of all your attacks equally.

/discuss


--- End quote ---

Although I agree with Draagn, doing this for every single move would be a pain, and I think they already discussed "hold items" somewhere, and they said it's not going to be done.
I remember them joking about it how it's not realistic.




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