Pokémon Universe > Archived

Styles of 'battling'

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Jerry:
To be honest, I don't quite remember. I got internet problems on the eighth of this month, and up to now, I've seen a few threads that I didn't read through only. I haven't those from the 8th till now, except for the few I read already. You could perhaps post a link to refresh my memory?

schindle:
look at announcements:-)

Skilganon:
personally i think the battle should be kept basically the exact same, there is the debate that it makes it too easy but seriously a good player will make the right choices and better choices and i can see battles being alot more intense than is expected.

IU like the idea of keeping handheld items, like berries it did give a nice twist to the games and kept it interesting.

Im kinda 50/50 on the training of abilities, seems like alot of hastle for something that wont really effect the gameplay much at all, cause if its possible then wont every trainer be doing it and all you'll have is the same situation as without it but everyone will jus have stronger moves, so chances are the result will be the same. But in saying that if it was implemented in a way that the increase was only slight but gettin to do it was very tough and took alot of time, also with a limit not too high, meaning not alot would have it, it only gives a slight advantage but it still keeps everyone on their toes and not all will have it, but it wont make a specific few too OP if ya get my meaning.

Jerry:
The last time I checked the EV/Ability Replacement thread, it was momentarily 'off' for modifications about the system. But before that, the new features did seem to have quite an impact on the battles. One being 'doubles the chances of landing a critical hit', another being 'makes the pokemon immune to XXX' where XXX is a status problem.

schindle:
they will:-) just wait, because they are still working on it. so be patient, it will be cool and mind-blowing:-D

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