Pokémon Universe > Game Features

A balance for weather abilities

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Tickles:
I found a problem with Pokemon with weather abilities while battling on PO, and noticed that they are permanent, even after the Pokemon faints. Weather teams are highly overused because of this. I have a suggestion: why not limit the effect of weather Pokemon abilities to a few turns, maybe three or four, one turn for the activation, and three for it to fall. This would force a person to rethink they're strategy, and make it easier to battle weather teams. Of course, the stones that can increase the duration can be applied to these effects, but the point is, weather abilities are not permanent. I feel like this would balance the game.

Shadowfred:
Weather pokemon will create their weather effect for as long as they are in play and for 5 turns after switching out. It's basically like getting a free Sunny Day/whatever on switch out. The stones also increase the duration on switch as well.

Bing:
Personally, I think 5 turns is way to much for weather effects.  This is keeping in mind some of the pokemon that use weather effects in their abilities.  In 5 turns a Rain speed team could sweep away a few pokemon from most teams.  I think 4 turns is best coupled with the removal of abilities to bring  weather into play.

If it's 4 turns in perfect.  That gives whoever cast the weather 3 turns to do something in it.  5 is just to long. 

But the biggest thing is the removal of pokemon that call in weather on switching in.  I think this is a huge balance issue.  If you want weather you should have to use a move. 

Mr. Fox:

--- Quote from: cortexjs on August 30, 2011, 11:36:03 PM ---I found a problem with Pokemon with weather abilities while battling on PO, and noticed that they are permanent, even after the Pokemon faints. Weather teams are highly overused because of this. I have a suggestion: why not limit the effect of weather Pokemon abilities to a few turns, maybe three or four, one turn for the activation, and three for it to fall. This would force a person to rethink they're strategy, and make it easier to battle weather teams. Of course, the stones that can increase the duration can be applied to these effects, but the point is, weather abilities are not permanent. I feel like this would balance the game.

--- End quote ---
I being a weather user find this completely fair. It usuly takes about 5 turns for my sand user to set up, then they don't really need it any more and the person just rage quits becasue they get pissed off. and i am realyl tired of poiltoed...

Bing:

--- Quote from: The Fox on August 31, 2011, 01:23:52 AM ---
--- Quote from: cortexjs on August 30, 2011, 11:36:03 PM ---I found a problem with Pokemon with weather abilities while battling on PO, and noticed that they are permanent, even after the Pokemon faints. Weather teams are highly overused because of this. I have a suggestion: why not limit the effect of weather Pokemon abilities to a few turns, maybe three or four, one turn for the activation, and three for it to fall. This would force a person to rethink they're strategy, and make it easier to battle weather teams. Of course, the stones that can increase the duration can be applied to these effects, but the point is, weather abilities are not permanent. I feel like this would balance the game.

--- End quote ---
I being a weather user find this completely fair. It usuly takes about 5 turns for my sand user to set up, then they don't really need it any more and the person just rage quits becasue they get pissed off. and i am realyl tired of poiltoed...

--- End quote ---


You can't be tired of politoed and say that weather is fair...

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