Pokémon Universe > Game Features
A balance for weather abilities
Level5Pidgey:
I am really lazy.
Anyway, yeah - duration is limited.
Have trouble waiting out the turns? Carry Protect or something.
If it becomes a problem, we will at least make the rocks useless on Drizzle/Drought/SS/SW users.
All weather Speed abilities have been nerfed to only give a 1.5x boost.
Solar Power only gives 30% I believe.
So, generally weather teams are far less dangerous. Also there are going to be more Cloud Nine users. Golduck especially counters the vast majority of weather teams hands down.
So that's sorta what we're doing.
Tickles:
Thats sounds a lot better. Thanks for the info.
LeoReborn:
If you don't 'Weather Abuse', build a stategy around it. (Ex. Drought Ninetales or a pokemon with a weather move.)
Level5Pidgey:
--- Quote from: LeoReborn on September 18, 2011, 03:51:55 PM ---If you don't 'Weather Abuse', build a stategy around it. (Ex. Drought Ninetales or a pokemon with a weather move.)
--- End quote ---
So, if you don't abuse weather - abuse weather?
Wat?
Also check my post count. Oh yes.
Tickles:
Ok, I think this has been resolved a while ago. This thread can be locked.
Navigation
[0] Message Index
[*] Previous page
Go to full version