Pokémon Universe > Game Features

A balance for weather abilities

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Mr. Fox:
i use sand... he is water do the math...

Shadowfred:
Well, we have nerfed the abilities regarding weather as well. Cortexjs was talking about the duration so that's all I addressed.

Raikt:
As Fred said, the duration was nerfed to permanent while in play and five turns upon switching out. If you have an issue with Rain teams sweeping you in the five turns after a Politoed has switched out, then perhaps the fault is with your team and not the weather.

Generally speaking, losing to another team comes down to two reasons: either the opponent played better than you and out predicted you (or utilized some very good switching), or your team is generally weak to a specific type of Pokemon. (The third option being that the teams aren't balanced at all, but that's why we're here: to make sure that third option isn't an option at all.)

If you have, say, five Pokemon with a weakness to Water, then in general anyone playing a Water based team is going to do well against you without trying overly much. So, what you would end up doing, is trading a few Pokemon out to cover up that weakness. Or substituting in a Pokemon that practically counters a Water team. (RE: Toxicroak.)

Now, I'm not saying that Weather doesn't give a huge advantage to the user. But, when you think about how well a Weather team does outside of their Weather, I think it's perfectly justified that they get boosts to put them on par with other teams. Not to mention, as Fred stated, we had already nerfed the general boosts they get.

TL;DR, Duration is fine. However, we are still tweaking the numbers on the boosts. And that is what our balance testers are for. (You guys are awesome.)

Bing:
Speaking of the balance testers.  I submitted an application to Lvl5P about may joining the testers but I never received a response.  I missed the original sign up while on vacation and was wondering if I could still possibly help out.

Shadowfred:
I'll try and get him to respond.

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