* User Info

 
 
Welcome, Guest. Please login or register.
Did you miss your activation email?

* Recent Posts

Anyone still around? by Bing
[October 28, 2024, 11:23:32 PM]


2023 Check in by Gawerty
[March 28, 2023, 12:41:12 AM]


Holy crap my login worked. by Ez
[December 03, 2020, 08:56:26 AM]


Been a while. by Bing
[July 13, 2019, 04:47:06 AM]


Was Feeling Nostalgic (Pokemon Knights) by Monzta
[October 24, 2018, 07:37:00 AM]


Old Habits Die Hard by Miss Wednesday
[January 23, 2018, 12:35:35 AM]


WHY IS EVERYONE MISSING by Tickles
[September 16, 2017, 08:20:25 PM]


Been a long time. by Monzta
[August 27, 2017, 03:18:58 PM]


Author Topic: EXP modification  (Read 8182 times)

Offline Atlas

  • Beginning Trainer
  • *
  • Posts: 34
  • Karma: 0
    • View Profile
EXP modification
« on: September 01, 2011, 01:14:00 PM »
Just an idea, but it has always seemed strange to me that a fire pokemon gains the same EXP from defeating a water pokemon as a grass pokemon does. shouldn't a fire pokemon gain MORE EXP? because it's harder?
My, simple suggestion, is that a pokemon's EXP that they recieve from a battle is multiplied by their damage multiplier from the type of the defeated pokemon

charmander v Magikarp. normal- 30 xp(just an example)
charmander v magikarp. x2 for water weakness= 60 xp

Is that a bad idea? or has it been suggested already?

Suffers an uncurable superstrain of Foot-in-mouth disease

"I see now that the circumstances of one's birth are irrelevant; it is what you do with the gift of life that determines who you are" ~ mewtwo
"Strong Pokémon. Weak Pokémon. That is only the selfish perception of people. Truly skilled trainers should try to win with their favorites." (Karen, elite 4)

Offline Monzta

  • CharlesedickNB
  • Administrator
  • Good Trainer
  • ********
  • Posts: 691
  • Karma: 70
  • Effectively.
    • View Profile
Re: EXP modification
« Reply #1 on: September 01, 2011, 01:41:56 PM »
The example you gave is a problem itself. It's a Magikarp. Anyone can beat Magikarp. People with charmanhurrs shouldn't get double exp since it's easy to beat anyway.

Offline Atlas

  • Beginning Trainer
  • *
  • Posts: 34
  • Karma: 0
    • View Profile
Re: EXP modification
« Reply #2 on: September 01, 2011, 01:49:07 PM »
It's just an idea. Of course, this might seem to contradict trainer XP and stuff.
It's just an issue I had with the games and I thought it might be a cool addition to this game, certain exceptions could be put in place, like chaining lowers Xp rewards etc.

Suffers an uncurable superstrain of Foot-in-mouth disease

"I see now that the circumstances of one's birth are irrelevant; it is what you do with the gift of life that determines who you are" ~ mewtwo
"Strong Pokémon. Weak Pokémon. That is only the selfish perception of people. Truly skilled trainers should try to win with their favorites." (Karen, elite 4)

Offline Silver

  • Pixel Artist
  • Normal Trainer
  • **
  • Posts: 447
  • Karma: 0
  • Touhou Encyclopedia
    • View Profile
Re: EXP modification
« Reply #3 on: September 01, 2011, 05:51:27 PM »
As much of this idea has potential, it really seems too easy to manipulate.
I could go around with my Blaziken, and have it fight level 10 wingulls.

Does that mean because the wingull has a resistance to both of my types, I get x4 exp bonus?
From a coding standpoint, thats more or less how it would work.
It really isn't a bad idea, but its too difficult to apply without being easy to break.
The thrill in playing a game does not come from our chances of winning. It is the weight and pressure of losing that fuels our fascination. It is why people challenge, why they gamble and why they compete. The adrenaline that comes from defying defeat is what motivates us.


Offline Bing

  • Good Trainer
  • ***
  • Posts: 713
  • Karma: 0
  • If music be the food of love, play on.
    • View Profile
Re: EXP modification
« Reply #4 on: September 01, 2011, 06:05:41 PM »
Maybe instead of a bonus of 2 times as much.  A pokemon can boost like 5% more experience if it has a poor type match.

Ex:-5%  Charmander fights Squirtle.  Charmander wins.  Squirtle gives out 300 exp.  Because Charmander is a fire type the exp is multiplied by 1.05.  The resulting exp is 315.  It's not so much as people could abuse it, and it still gives a boost to people who like a challenge.


Edit:  2X and 4X is way too much, and thus easy to abuse.

I wouldn't go past 5%.
« Last Edit: September 01, 2011, 06:09:15 PM by Bing »

Offline Tickles

  • Last of the Writers
  • Elite Trainer
  • ****
  • Posts: 1.952
  • Karma: 6
  • Currently being awesome... please wait
    • View Profile
Re: EXP modification
« Reply #5 on: September 01, 2011, 06:40:06 PM »
Maybe instead of a bonus of 2 times as much.  A pokemon can boost like 5% more experience if it has a poor type match.

Ex:-5%  Charmander fights Squirtle.  Charmander wins.  Squirtle gives out 300 exp.  Because Charmander is a fire type the exp is multiplied by 1.05.  The resulting exp is 315.  It's not so much as people could abuse it, and it still gives a boost to people who like a challenge.


Edit:  2X and 4X is way too much, and thus easy to abuse.

I wouldn't go past 5%.
This can work, just no magikarp bonus. It's too easy to beat anyways, and probably still with the new balance system.
Find me on Steam: Sir Ticklesword

Offline Bing

  • Good Trainer
  • ***
  • Posts: 713
  • Karma: 0
  • If music be the food of love, play on.
    • View Profile
Re: EXP modification
« Reply #6 on: September 01, 2011, 06:49:35 PM »

Offline Tickles

  • Last of the Writers
  • Elite Trainer
  • ****
  • Posts: 1.952
  • Karma: 6
  • Currently being awesome... please wait
    • View Profile
Re: EXP modification
« Reply #7 on: September 01, 2011, 06:54:33 PM »
I highly doubt we will ever encounter a level 100 Magikarp ever. People would want a Gyrados. Unless you're going to try that Bing.
Find me on Steam: Sir Ticklesword

Offline BrodyMason

  • Beginning Trainer
  • *
  • Posts: 88
  • Karma: 0
    • View Profile
Re: EXP modification
« Reply #8 on: September 02, 2011, 07:30:26 AM »
Cool idea. I'm sure there are ways to apply it without breaking the game by utilizing some creative solutions.

Offline Flynt

  • Balance Tester
  • Normal Trainer
  • **
  • Posts: 281
  • Karma: 0
    • View Profile
Re: EXP modification
« Reply #9 on: September 02, 2011, 11:16:02 AM »
Maybe instead of a bonus of 2 times as much.  A pokemon can boost like 5% more experience if it has a poor type match.

Ex:-5%  Charmander fights Squirtle.  Charmander wins.  Squirtle gives out 300 exp.  Because Charmander is a fire type the exp is multiplied by 1.05.  The resulting exp is 315.  It's not so much as people could abuse it, and it still gives a boost to people who like a challenge.


Edit:  2X and 4X is way too much, and thus easy to abuse.

I wouldn't go past 5%.
its better.

Offline Level5Pidgey

  • Contributor
  • Good Trainer
  • ***
  • Posts: 1.184
  • Karma: 0
  • Use Gust!
    • View Profile
    • Pidgey's Philosophical Game Design
Re: EXP modification
« Reply #10 on: September 02, 2011, 02:20:11 PM »
The problem with this idea is usefulness.

What will be achieved through implementation?
How will the gameplay improve?

If we make the bonus exp high, it means that people will grind particular pokes and the game will be a grind-fest.
If we make the bonus low, it will have no presence, making it pointless to implement anyway.

Will it improve the gameplay?
Not really.

Still a cool idea though I guess?
Read my Game Design Blog!

And that one, lone, distressed flying Krabby went on to become the most powerful being in the Universe.

Offline LeoReborn

  • Good Trainer
  • ***
  • Posts: 1.079
  • Karma: 0
  • Through the pain, I've been reborn.
    • View Profile
Re: EXP modification
« Reply #11 on: September 08, 2011, 02:18:57 PM »
Maybe instead of a bonus of 2 times as much.  A pokemon can boost like 5% more experience if it has a poor type match.

Ex:-5%  Charmander fights Squirtle.  Charmander wins.  Squirtle gives out 300 exp.  Because Charmander is a fire type the exp is multiplied by 1.05.  The resulting exp is 315.  It's not so much as people could abuse it, and it still gives a boost to people who like a challenge.


Edit:  2X and 4X is way too much, and thus easy to abuse.

I wouldn't go past 5%.

Id say in a type advantage situation, 1.25 is a decent multiplier, as long as there are some restrictions:

-has to be within 5 levels of your pokemon, otherwise, no bonus.
-exclude weak pokemon like Magikarp, Zubat, etc.

It is a good idea, it just needs a little tweaking. =P

Edit: As for why I said "within 5 levels", it makes it almost impossible to abuse, and encourages trainers to "pick on someone their own size".

« Last Edit: September 08, 2011, 02:21:57 PM by LeoReborn »
By loving so many, I have touched their lives and helped them rebirth as well. To be strong is to instill strength in another.

Offline genbor

  • Contributor
  • Good Trainer
  • ***
  • Posts: 640
  • Karma: 1
  • If you die, don't come crying to me about it.
    • View Profile
Re: EXP modification
« Reply #12 on: September 08, 2011, 02:22:34 PM »
Maybe instead of a bonus of 2 times as much.  A pokemon can boost like 5% more experience if it has a poor type match.

Ex:-5%  Charmander fights Squirtle.  Charmander wins.  Squirtle gives out 300 exp.  Because Charmander is a fire type the exp is multiplied by 1.05.  The resulting exp is 315.  It's not so much as people could abuse it, and it still gives a boost to people who like a challenge.


Edit:  2X and 4X is way too much, and thus easy to abuse.

I wouldn't go past 5%.

Id say in a type advantage situation, 1.25 is a decent multiplier, as long as there are some restrictions:

-has to be within 5 levels of your pokemon, otherwise, no bonus.
-exclude weak pokemon like Magikarp, Zubat, etc.

It is a good idea, it just needs a little tweaking. =P

 Having a bonus for defeating a Pokémon with a type advantage, but not having that same bonus unless it is in 5 levels range seems a waste for me. Why would you not get the bonus for defeating a much higher level Pokémon? (if you can of course, for whatever reason)
It's ghost dammit, GHOST!
                                                                

Offline LeoReborn

  • Good Trainer
  • ***
  • Posts: 1.079
  • Karma: 0
  • Through the pain, I've been reborn.
    • View Profile
Re: EXP modification
« Reply #13 on: September 08, 2011, 02:36:42 PM »
That was just a sugesstion of course, but yeah....

"raise the ceiling, but don't lower the floor" o-o

It could work for higher levels as well.

Ex: Lv50 would get bonus from Lv 45-100
Lv 75 would get bonus from Lv 70-100..

yeah...
By loving so many, I have touched their lives and helped them rebirth as well. To be strong is to instill strength in another.

Offline Yume Tsuki

  • Pixel Artist
  • Administrator
  • Good Trainer
  • ********
  • Posts: 891
  • Karma: 7
  • (/ ゚ヮ゚)/彡 ┻━┻
    • View Profile
    • Deviant Art page
Re: EXP modification
« Reply #14 on: September 08, 2011, 04:18:56 PM »
We're going to have skills in PU too keep that in mind,
Including training that also will become a skill making it easier to grind pokémon when you train more than other players.

Also, magikarp was extremely tweaked in the original games, giving just very little exp.

Claiming that someone else's marriage is against your religion is like being angry at someone for eating a doughnut because you're on a diet.