Pokémon Universe > Ideas & Suggestions
The big pvp thread (suggestions here please)
schindle:
no item using in pvp. it would be lame i guess.
suggestion:
for winning pvp battles you get equippement for your trainer. clothes etc. Those special clothes got effects for all of your pokemon.
explenation:
when a trainers pvp master, he got clothes that impress your pokemon :-D
or that scare the enemys pokemon. :-)
item:
cloak of quickness
your pokemon got an 50% higher agility for the first turn it gets in the fight.
bracers of xxx
your enemys pokemon are scared of your aura. they lose 10 stages of health.
something like that^^
Gammal:
--- Quote from: schindle on February 08, 2010, 01:35:19 PM ---no item using in pvp. it would be lame i guess.
suggestion:
for winning pvp battles you get equippement for your trainer. clothes etc. Those special clothes got effects for all of your pokemon.
explenation:
when a trainers pvp master, he got clothes that impress your pokemon :-D
or that scare the enemys pokemon. :-)
item:
cloak of quickness
your pokemon got an 50% higher agility for the first turn it gets in the fight.
bracers of xxx
your enemys pokemon are scared of your aura. they lose 10 stages of health.
something like that^^
--- End quote ---
Ok, this is kinda like.. gear right? You get gear, up your stats etc..
I honestly believe this is taking it a bit far from what Pokemon is about.
Its about the Pokemon, and how you train them and use them, not about the trainer getting new clothes to impress his Pokemon....
Also this would probably create LOADS of problems, and I think it will be a real hassle to get to work in the game, not only coding wise, but also balance wise.
But nevertheless, thanks for contributing.
schindle:
this was kinda... joke... that gearthing^^
i actually ment that the trainers increasing the power of the pokemon!
a pokemon of a newbie trainer shouldnt be as strong as a pokemon of an expierenced.
Gammal:
--- Quote from: schindle on February 08, 2010, 02:09:24 PM ---this was kinda... joke... that gearthing^^
i actually ment that the trainers increasing the power of the pokemon!
a pokemon of a newbie trainer shouldnt be as strong as a pokemon of an expierenced.
--- End quote ---
Yeah I read your post on the other thread and I took the liberty and copied a thing you said, putting it under your name ofc. Great idea btw.
and how about these?
Scout - You scout the area carefully instead of attacking, you now know the area as the back of you hand (hey is that a new birth mark?) making your Pokemon have x% chance to gain the upper hand making them get 1+prio when attacking. Lasts 2turns
Change to sleep,poison, burn and leach seed.
I was thinking guys, maybe there areas need a bit of updating to?
Pokemon is burned, enemy uses water attack; the effect is removed.
Pokemon gets leach seeded, enemy uses fire attack, leach seed is burned away.
Pokemon gets frozen. Attacker uses fighting move, the ice shatters (dont wanna stack effects on fire here)
Pokemon gets slept. Attacker uses any attacking move, user wakes up the NEXT turn but is confused.
NotlaHunk:
I have an idea on how to use but not REALLY USE Items
It an item that can be held by pokemons...
Don't have a name yet so.... <insert item name here> ;D
The use of the item is that you can put a potion or any status cures in it and it will use it automatically in battles. But it heals doesn't heal once. It will divide the HP that the pokemon can heal and heal the pokemon per turn(much like leftover/heal bell) but much better i think...
Potions also have an increased effectiveness when installed in the item and also, max potions and full restores will have a definite HP that it can heal
Potion: 20 --> 50
Super Potion: 50 --> 80
Hyper Potion: 200 --> 250
Max Potion: 300
Heals will be divided by 5-30 or even lower HP heal per turn (depends on the players./ GM's to decide)
Also, if you input a status recov item like antidotes, prlyz heal, etc. It will have a 2x effect or it can heal twice. You can also input a full heal, the full heal can heal 1 of every stat effect.
Full Restore is a combined Max Pot and Full Heal :)
Also... If ever we implement it...
I have planned a series of Quests on how to get the item:
1: You will meet the inventor of the item and will fight you to see if your worth the item
2-6: Parts hunting
7: After finishing the parts, you will be sent out and you should come back after 20-60 minutes, but instead of you arriving and recieving the item, the creator will tell you that the item has been stolen by <insert bad group name here> so, you go on their hideout, fight a couple of grunts and fight the leader. if you win you get the item back but you need to deliver it to the creator first
8: Creator will see that the item is damaged, and you have to get another, and the last item for it to be restored. after you come back, item will be restored and you are free to use it.
Its not a totally clear quest but its the complete idea for it :)
i also have a trouble of thinking if the item should be single pokemon held or group held :)
what do you guys think? ;D
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