Pokémon Universe > Ideas & Suggestions
The big pvp thread (suggestions here please)
Jerry:
Following my thread on conserving battling style, and suggesting terrain boost...
In a cave: Night Vision
Dark pokemon get a +20% (or some other number) accuracy for their moves for 5 turns. Also, it has 10% chance to boost the speed of the pokemon by 1.5 for the number of turns. It ends if the opponent uses flash (doesn't know yet as for how flash would be in the game, considering the HM threads) or sunny day.
In a cold region: Frost terrain
Ice pokemon get a boost in speed (1.5 boost) for 5 turns. It also has 10 % chance to decrease the accuracy of the opponent's moves by 20% and increase the defense of the pokemon by 10% (damage reduced by 10%). It ends upon sunny day, but remains active for 8 turns if hail is in play.
Near a volcano: Vulcan's incineration
Fire type pokemon have a boost in attack and special attack by 1.5 times for 5 turns. It also has a 10% chance of boosting the pokemon's defense by 10% and decrease damage due to water attacks by 20%. It ends upon sandstorm and rain dance, but lasts for 8 turns if sunny day is in play.
In a forest: Nature's wisdom
Boost grass and bug types attack and special attack of grass and bug type pokemon by 10% for 5 turns. It has a 10% chance of slowing down the opponent and decreasing its defense and special defense by 10%. It can be ended earlier by using an flying type attack that does not inflict damage (tail wind, whirlwind, roost, etc), but lasts for 8 turns is sunny day is in play.
On a plain: Quick feet
Normal and fighting pokemon get a speed boost of 1.5 for 5 turns. It has a 10% chance of also boosting their attack and special attack by 20% and reducing the accuracy of the opponent's moves by 10%.
In mountains: Terrain Hiker
Rock and Ground types pokemon get a boost in speed by 1.5 for 5 turns. It has a 10% change to also raise the pokemon's defense and special defense by 20%. It ends if rain dance is used, and lasts for 8 turns instead if sandstorm is in play.
On the beach: Wet pools
Non water pokemon get their speed reduced by 0.5 for 5 turns and water pokemon get 20% attack boost. It also has a 10% chance to increase the defense and special defense of the user by 20%. It ends upon sunny day but lasts for 8 turns with rain dance in play.
On the sea: Rapid swim
Water pokemon get their speed boosted by 1.5 and rock/ground/fire pokemon get their speed reduced by 0.5 for 5 turns. It has a 10% chance to inflict 1/8 damage to rock/ground/fire pokemon each turn. Hail or sandstorm can end this, but rain dance makes the effect last for 8 turns.
At some exclusive spots: Magnetic power
Electric and steel type pokemon get a 20% increase in attack and special attack for 5 turns. It has a 10% chance to boost their defense and special defense by 20% and confuse the opponent.
Misty/Foggy areas: Mind focusing
Non-psychic and ghost type pokemon get an accuracy loss of 20% for 5 turns. It also can boost the defense and special defense of psychic and ghost type pokemon by 20%. It ends when defog is used, but is active for 8 turns instead if mist is used.
Swamp: Toxic dart
Poison pokemon get 20% boost on their poison type moves for 5 turns. This also has a 10% chance to decrease the speed of their opponent by 0.5, and increase the accuracy of the poison moves by 20%. It ends when rapid spin, whirlpool or fire spin are used (just random moves).
On exclusive locations (dragon island?): Sheer power
Dragon type pokemon benefit from a boost of 20% in attack and special attack. It has a 10% chance to increase their speed by 1.5 and has an additional 20% chance that the opponent flinches after they are hit by a move.
Windy areas: Favourable Wind
Boosts the power of flying type moves by 20% for 5 turns. It also has a chance to boost the speed of the user by 1.5 and reduce the accuracy of the opponent's moves by 10%. Is kept for 8 turns when using tailwind but ends in sandstorm.
That covers up all the pokemon types! Those are just ideas, and corrections are perhaps very necessary, but as they are only temporary, I think that the boost percentages are quite fair, like sunny day and rain dance double the damage done by fire and water type moves respectively.
I just checked the new announcements, and I think that those will help too, in the points boosts and nerfs. :)
tap1on:
Suggestion: Nerf damage in pvp/ boost hp or toughness.
Reason: Alot of pokémon battles are over in one attack. This is really boring and it will pretty much force everyone to only learn your pokémons dmg-abilitys. This would make the battles much more intresting and more skill dependent than just spamming one attack untill the other pokémon dies.
Suggestion: Cooldown on items
Reason: If you will be able to use items in pvp I would suggest that they will be on pretty long cooldown so you can't spam potion. Maybe use one every 10th turn or something. I dno if the cooldown should be shared or just for each one of the items.
Just some poop I had on my mind, more will be inc.
schindle:
1) i already suggested this one. the answer was: they want the battles to be as it is now. i already said that you would have a lot of more strategies, but, it would need a complete overlook through all moves and so on. simply too much work
2) no items would be more RP like i guess. but, cooldowns are better then changing nothing:-D
Quote:
Skill: Final Resolve (or something like that)
Requirements: Pokemon must 100% love you. This pokemon has to be as close to you as pikachu is to ash.
The pokemon has to be on yellow or red health.
Pokemon has to be the last one in your group to be alive.
Your opponent must have at least 2 pokemon or more still alive.
What it does: Either full hp restore and/or Endure (So it survives the next hit.)
All stats increased by 50-100% and crit chance doubled.
(Unsure if PP is in game but..) PP usage to use an attack is increased by 5. (Meaning if you're 4/5 on hyper beam well you can't use it.)
Skill: Beast's Ambition
(Same thing, but 100% hate.)
Interested Listener:
--- Quote from: Quote on February 23, 2010, 07:27:27 PM ---Skill: Final Resolve (or something like that)
Requirements: Pokemon must 100% love you. This pokemon has to be as close to you as pikachu is to ash.
The pokemon has to be on yellow or red health.
Pokemon has to be the last one in your group to be alive.
Your opponent must have at least 2 pokemon or more still alive.
What it does: Either full hp restore and/or Endure (So it survives the next hit.)
All stats increased by 50-100% and crit chance doubled.
(Unsure if PP is in game but..) PP usage to use an attack is increased by 5. (Meaning if you're 4/5 on hyper beam well you can't use it.)
Skill: Beast's Ambition
(Same thing, but 100% hate.)
--- End quote ---
Great Idea I guess will just have to see how difficult it would be to get 100% love. And also is that a little to much upgrade maybe perhaps just endure?
Well actually maybe a lower increase in stats. Or You get full restore of health when using endure.
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