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Author Topic: #059 - Arcanine  (Read 3902 times)

zylonnick

  • Guest
#059 - Arcanine
« on: October 31, 2011, 09:50:16 PM »
Name: Arcanine
Number: 59
Type:  Fire

Abilities: Intimidate, Flash Fire, Justified

Base Stats:
90 / 110 / 80 / 100 / 80 /95

Level Up Move Edits:
None

Move Tutor Move Edits:
none

Egg Move Edits:
None

Example set:

name: Physical sweeper
move 1: Flare Blitz
move 2: Wild Charge
move 3: Close Combat
move 4: Extremespeed/Crunch
item: Life Orb/Choice Band
ability: Flash Fire
nature: Jolly/Adamant
evs: 252 Atk / 252 Spe / 4 HP


Explanation of Set:

This set takes full advantage of Arcanine's new tools in the fifth generation. Flare Blitz is its STAB move of choice, running off Arcanine's solid base 110 Attack. Under sunlight and with a Flash Fire boost, Flare Blitz transforms Arcanine into an offensive juggernaut who will not only dent foes that resist it, but also nullify all Fire-type threats trying to abuse the sunlight. Close Combat hits hard on both Blissey and Tyranitar while Wild Charge can catch Water-types, such as Jellicent and Tentacruel, off guard. The last moveslot can be filled with ExtremeSpeed if you lack a priority move elsewhere in your team. Crunch, on the other hand, increases Arcanine's chances of taking out threats that resist its STAB.