* User Info

 
 
Welcome, Guest. Please login or register.
Did you miss your activation email?

* Recent Posts

Anyone still around? by Bing
[October 28, 2024, 11:23:32 PM]


2023 Check in by Gawerty
[March 28, 2023, 12:41:12 AM]


Holy crap my login worked. by Ez
[December 03, 2020, 08:56:26 AM]


Been a while. by Bing
[July 13, 2019, 04:47:06 AM]


Was Feeling Nostalgic (Pokemon Knights) by Monzta
[October 24, 2018, 07:37:00 AM]


Old Habits Die Hard by Miss Wednesday
[January 23, 2018, 12:35:35 AM]


WHY IS EVERYONE MISSING by Tickles
[September 16, 2017, 08:20:25 PM]


Been a long time. by Monzta
[August 27, 2017, 03:18:58 PM]


Author Topic: #205 - Forretress  (Read 3593 times)

zylonnick

  • Guest
#205 - Forretress
« on: November 03, 2011, 10:07:55 PM »
Name: Forretress
Number: 205
Type: Bug/Steel

Abilities:
Sturdy, Overcoat

Base Stats:
75 / 90 / 140 / 60 / 60 / 40


Level Up Move Edits:
None

Move Tutor Move/TM Edits:
None

Egg Move Edits:
None

Example Set
Hazards @ Leftovers
252 HP / 4 Def / 252 SpD
Sturdy, Sassy/Relaxed Nature
- Spikes
- Toxic Spikes
- Rapid Spin
- Gyro Ball/Volt Switch

Explanation of Set
Forretress is capable of switching in on a huge number of common attacks. It can then proceed to set up or spin opposing hazards away. The difference is that this set sacrifices a bit of physical bulk for the ability to switch in against more powerful special attacks, such as the common Choice-locked Draco Meteor. The entry hazards and Rapid Spin form the crux of the set, allowing Forretress to function as a solid support Pokemon throughout the game. Forretress has a couple of options for its final moveslot: Gyro Ball can hit some common switch-ins, such as Latios and Latias, for reasonable damage. Volt Switch is another option, letting Forretress set the momentum of the battle in its user's favor by pivoting out of switch-ins and trappers.