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Author Topic: #462 - Magnezone  (Read 3208 times)

zylonnick

  • Guest
#462 - Magnezone
« on: December 12, 2011, 03:30:12 PM »
Name: Magnezone
Number: 462
Type: Electric/Steel

Abilities:
Magnet Pull, Sturdy, Analytic

Base Stats:
70 / 70 / 115 / 130 / 90 / 60

Level Up Move Edits:
None

Move Tutor/TM Move Edits: 
None

Egg Move Edits:
None

Example Set
Trapper @ Leftovers / Air Balloon
36 HP / 252 SpA / 220 Spe
Magnet Pull, Timid Nature
- Substitute
- Thunderbolt
- Hidden Power Fire / Hidden Power Ice
- Charge Beam / Flash Cannon

Explanation of Set
Magnezone's excellent defensive stats, decent typing, and unique ability all help it come out on top against most Steel-types. The idea is to switch Magnezone into an attack it resists, then set up a Substitute and proceed to either kill the opposing Pokemon or set up with Charge Beam. Substitute also allows Magnezone to avoid status, most notably Thunder Wave from Ferrothorn.

Thunderbolt is Magnezone's primary attack, coming off an incredible base 130 Special Attack, hitting almost anything that does not resist it for solid damage. The move in the third slot depends on what your team suffers more from: Hidden Power Fire stops common Steel-types such as Ferrothorn and Scizor, while Hidden Power Ice can be considered if your team suffers from Dragon-types, though it gives the likes of Forretress extra time to set up entry hazards. The set is rounded off with a choice between Charge Beam and Flash Cannon. Charge Beam allows Magnezone to boost its Special Attack 63% of the time, while Magnezone can utilize its great Defense and set up on most Steel-types, as most physical attacks that aren't super effective are unlikely to break its Substitute. Flash Cannon is for players who aim to use Magnezone in a more conservative manner; common threats such as Tyranitar won't like switching into STAB super effective Flash Cannon.