Pokémon Universe > Quests & Plots

[QUEST] The Sting of Success

<< < (2/2)

Shadow of Darkness:
Poacher 1
Player:   "You're about to see your butt get kicked!''  (lol)

Poacher 3
Player:   "Return the bug Pokemon you stole or battle me!"

meh..ok....

Tickles:
Hey, it was worth a shot, I'm not really looking for funny, but that is definitely a plus.

Shadow of Darkness:
You never know maybe the main character has a sense of humor! lol

Jerry:

--- Quote from: Cortex J. on December 21, 2011, 05:50:09 PM ---Don't know how that would be done. I mean, how would they be able to limit the pokemon in the forest as you progress? But anything can be programmed so they might be able to do so.

--- End quote ---

Well, I think it can be done with simple if statement, adding some additional values behind the scenes. I guess there must be for quests. For example, say this quest:

Sting of Success I 0
Sting of Success II 0

This shows the two parts of the quests and if both are zero, you will get a certain encounter sheet.

If this is

Sting of Success I 1
Sting of Success II 0

You get a new encounter sheet.
Similarly;

Sting of Success I 1
Sting of Success II 1

Gets a new encounter sheet. This I think can be done through if statements :)

Navigation

[0] Message Index

[*] Previous page

Go to full version