Pokémon Universe > Game Features

Jobs System

<< < (9/10) > >>

Jerry:
So...

(Player's level*(Player's level - Wild Pokemon level)/Pokemon's level= Catch bonus

Then how come:

--- Quote ---If a Ranger level 62 will try to catch a pokemon level 42 it'll look like that:
(62*20)/42=29.5
--- End quote ---

Shouldn't it be:

(62*(62-42))/42=29

?

MrMuffin:

--- Quote from: Jerry on January 05, 2012, 08:02:23 PM ---
Shouldn't it be:

(62*(62-42))/42=29

--- End quote ---

yes,
But why adding "(62-42)" when you already stated that it is LD and LD is level difference?
lets K.I.S.S:
(Player's level  *  Level difference) /   Pokemon's level  =  Catch rate bonus
                                       (PL*LD)/WPL=CB

Jerry:

--- Quote from: MrMuffin on January 05, 2012, 07:50:28 PM ---
--- Quote from: Jerry on January 05, 2012, 06:11:14 PM ---Yes, but what is 50 and what is 20?

--- End quote ---
Player's level - Wild pokemon's level= Level difference
      50          -             20               =        30

--- End quote ---

Then I still don't see why you used 50 and 20 here. ::)

Nor how the 30 magically turned to 20 in your initial post.

MrMuffin:

--- Quote from: Jerry on January 05, 2012, 08:14:48 PM ---
--- Quote from: MrMuffin on January 05, 2012, 07:50:28 PM ---
--- Quote from: Jerry on January 05, 2012, 06:11:14 PM ---Yes, but what is 50 and what is 20?

--- End quote ---
Player's level - Wild pokemon's level= Level difference
      50          -             20               =        30

--- End quote ---

Then I still don't see why you used 50 and 20 here. ::)

--- End quote ---

example my mate, example

Tristan:
I know this topic is a little old in the sense that its been discussed multiple times, but what if you could start out choosing a class. Whether it be trainer, breeder, or coordinator, it doesn't have to be permanent. There could be a way to change your class, of course it would cost a decent amount of money and experience, but its still possible. As for jobs, well I don't exactly think pizza guy and mailman are necessary, but the more effective jobs such as doctor could be implemented as a skill. Players would have to obtain said skill through a quest and then practice with it in order to perfect it. Perhaps if they raise it to a certain level they could obtain the title or status of, "Pokemon Doctor?" The problem with classes in general for a Pokemon game is that they're all so similar. Coordinators catch Pokemon, breeders battle Pokemon, trainers breed and take part in contest at times. It never seems that one class indefinitely defines their actions, whether that be from the anime, game, manga, etc. I think if things such as breeding and healing were just used as skills rather than classes, it would solve the obvious problems. Also, if one were to invest their time purely into their breeding skill, they could obtain the Breeder title at one point. Just a thought. I didn't read every post in this thread, so something like this has probably been mentioned in some capacity, but hey, its just my two cents.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version