Pokémon Universe > Game Features
Jobs System
MrMuffin:
Jerr
--- Quote from: Jerry on January 03, 2012, 03:46:30 PM ---So what you're basically saying is:
- Reach a level
- Answer questions
- Get bonus in form of discounts and other
?
--- End quote ---
Nope, I'm saying:
-Reach level
-Answer 5 Questions
-Get job
- Finish Job quests/mission to get the money
Another thing came up to my mind is the point of those discounts will be rewards from quests/mission
Jerry:
--- Quote from: MrMuffin on January 03, 2012, 05:02:05 PM ---Another thing came up to my mind is the point of those discounts will be rewards from quests/mission
--- End quote ---
Now this changes everything. For the way you had it, it was like one player didn't even have to do anything to get the facilities provided by each 'job'.
Now coming to the 'job switching' part. If I understood well, you want a player to pick only one job at a time and cannot change until some period of time, right?
Then what if say... one player reaches Level 10 quickly? They would be starting off as farmer in your example and get access to teacher. That sounds a bit unfair to me for a hard working player not able to get a 'taste' of another job as soon as (s)he can, and the player is sort of forced to choose farmer at the beginning since it's the only one available for this level.
Anything you plan or can think of to make it a little more 'fair'?
MrMuffin:
--- Quote from: Jerry on January 03, 2012, 05:18:02 PM ---
--- Quote from: MrMuffin on January 03, 2012, 05:02:05 PM ---Another thing came up to my mind is the point of those discounts will be rewards from quests/mission
--- End quote ---
Now this changes everything. For the way you had it, it was like one player didn't even have to do anything to get the facilities provided by each 'job'.
Now coming to the 'job switching' part. If I understood well, you want a player to pick only one job at a time and cannot change until some period of time, right?
Then what if say... one player reaches Level 10 quickly? They would be starting off as farmer in your example and get access to teacher. That sounds a bit unfair to me for a hard working player not able to get a 'taste' of another job as soon as (s)he can, and the player is sort of forced to choose farmer at the beginning since it's the only one available for this level.
Anything you plan or can think of to make it a little more 'fair'?
--- End quote ---
These are just examples, i added "and so on..." becase i didn't have any in my mind right now but i'm sure you we can come up with more like "Journalist" "**Pokemon trainer (train pokemons for others)", "Fashion designer" and "Salesman"
**- Job that give you a pokemon in a closed area so you can't run away with him and use him for your own
Jerry:
You're not really addressing the point of where it comes as fair or not :-\
MrMuffin:
--- Quote from: Jerry on January 03, 2012, 06:19:38 PM ---You're not really addressing the point of where it comes as fair or not :-\
--- End quote ---
i'm right into it, if you add more jobs there is more variety- therefore better range.
Let's say every job that doesn't address pokemons directly such as farmer, journalist, designer and salesman will be for lower levels
this way there will be a separation between high level jobs and low level jobs. If player want to have a job like Ranger or Pokemon trainer they'll have to work harder
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version