Pokémon Universe > Ideas & Suggestions

Critical Strikes

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Anunnaki:
I had an idea i thought I'de share with the community that involves Critical Hits. At the risk of completely changing the 1v1 system I had a theory of making pokemon battles as even as possible when it comes to type adv/disadvantages.
My theory was say you have a an Electric pokemon up against a Water pokemon, the Water type has the obvious disadvantage so my idea was to give out critical hits which stunn the opponent and allow for the Water pokemon to have another turn. And to make sure one doesnt get too much criticals have a low % of criticals. Higher % for the higher disadvantage. And for battles where there is no advantage have no criticals.
Was just a thought that came to me whilst sleeping and wouldn't be suprised if it was turned down :)
I ran out of time posting this thread and have more indepth ideas I would be happy to share with you if accepted.

Silver:
So what your saying is because something has a type disadvantage, its allowed to crit and go again?
Considering most people have...you know...type coverage, not only do they get a super effective hit, it has a chance to stun them to let the player attack again with this super effective hit.

I really don't see why someone should be able to do that.

Shadowfred:
Silver has it in one. Defensive type doesn't equal attacking type.

If we were to implement it anyway, ignoring the fact that type advantages/disadvantages are a core part of pokemon and messing with them too much will just confuse people, I can still see this upsetting the balance. First off, the stun itself sounds like a bad idea. They hit you, you survive and hit them back. Stun! Now you get another turn, but what about the opponent? Are they just stuck waiting for you to whatever you want? Can they switch? It feels an awful lot like using something like Outrage, without actually attacking. So, if that's not what you meant, I guess maybe we could try it as a flinch? But the problem with that is that you have to go first for a flinch to happen. That means people will start running faster pokemon over slower ones, because the slower ones can't get flinches as often. It would also put pokemon like Blaziken or Yanmega in the super duper high tiers, thanks to speed boost.

So, long story short, I'm pretty sure we won't be implementing this suggestion.

I'd still like to hear the rest of your ideas though. :D

lubbies:
If they have a type advantage then too bad for them. its unlucky but thats how all the games work sometimes i beat a pokemon with the advantage and sometimes i dont.

Mr.Dodo:
Don't take it personal but this is a piece of sh!t.
Why would Pokemon who have disadvantage have critical strike?
Critical strike was in every game and it is only based on luck (exceptions some moves).

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