Pokémon Universe > Ideas & Suggestions
What happens if all your pokemon faint?
genbor:
--- Quote from: Reafer on January 15, 2012, 04:33:57 PM ---If people want to revive their Pokemon after a loss they should either have the item revive or pay 5000 Pokedollars for each Pokemon that faints after a battle
--- End quote ---
They should always have Revive on them since it's handy, but that would defeat the penalty. Once your Pokémon faint, you are practically "dead" so you shouldn't be able to do anything, other than run to the nearest PokéCenter, or Wait for Help.
lildjremix:
it sounds like you guys want checkpoints i think thats a good idea but would be annoying and more easily exploited than the so called "medical kit" if a medical kit was to be made i believe they would be an abnormally hard to get item in which you'd probably you'd get on at a time. this would disencourage over use. to work it could teleport you to the pc and give you an opportunity to gear up with a different set of pokemon from oak's cpu if u want as an addition. then instead of leaving it could be a special pc that theres no door just a teleporter in which you go to your medical kit. all set aside this would require lots of programming and i'd hate to see the game pushed farther over a want. i hope this can settle the need
p.s. reafer: people could super duper abuse that
CelaGhost:
I guess you could borrow one of your partner's pokemon which is kinda like the battle towers? where you use pokemon which are not yours(but not so much). There could be a feature I guess where pokemon eventually recover hp provided you feed them and give them basic medical aid. I mean pokemon have to eat so it makes sense. If you're talking about paying to have your pokemon revived though, I like the idea of paying for some rangers or another to bring you safely back to the center(with the use of teleport, dig, fly pokemon) safely, so you can heal, better. Anyhoo, I'm just making stuff up. :)
Tristan:
Well, I think you're over complicating things. PU isn't your normal Pokemon game, so we have to assume in terms of PvP, we'll probably be making a lot of trips to the Pokemon Center. However, as I've suggested elsewhere, healing/medical/whatever could be a skill. Every time it's used the player becomes __ amount better at performing the skill. At 100% they've perfected it and can use it freely, but unlike most games, PU doesn't have mana or magic, so I think the skill would either need a daily limit or require the purchase of a medical kit for good measure. Also, it wouldn't be easy to reach 100% of any skill.
CelaGhost:
Now that you mention it, hehe.., I am over complicated things although I feel the ideas themselves are perfectly normal.
But I totally see the appeal of using skills for all these situations. Skills could definitely better affect the popularity of the game, imo, rather than having some more variety of solutions which would be annoying to keep track of and more so to implement.
edit: had to do thiss
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