Pokémon Universe > Ideas & Suggestions
What happens if all your pokemon faint?
lildjremix:
i agrre with bot "Tristan" nd "TheSolx" there should be a healer job of some sort like in dcuniverse you can choose what you want to be. i think healers could lead to people forming a travel team as on the tv show which could help improve gameplay
lubbies:
Or like in Wow when you always have a healer to ressurect in a dungeon :-\
genbor:
I would say, instead of a healer, do something like in D&D types of games where if you die you have the option to Respawn or Wait for Help. In our case, if all the Pokémon faint you would have an option to Respawn(basically teleport back to PC) or Wait for Help. If you choose to Wait for Help, then any Trainer that comes along can choose to Revive one of your Pokémon. Most likely players would always have a few of those on them - except for starters, but they don't need it as much - and it would be a common courtesy to give one Revive to a Trainer whose Pokémon fainted. Only one Pokémon would get Revived, so there is still a Penalty of losing or "death", but you can always use your own Revive in the end. So think of the scenario that your Pokémon feint, you should be unable to do anything on your own, other than go back to a PokémonCenter. But with outside help you could Revive one Pokémon, after which you regain control again.
If you chose to Wait for Help, and nobody comes or helps, there would be a time limit. If within that time limit you don't get help, you would get to choose again, whether you want to Respawn or Wait for Help. If you do not choose, the Default Respawn would be chosen for you.
Jerry:
That would fit for me. Kinda like the PMD style of tag rescues where your team waits in a floor/base of a dungeon waiting to get rescued and in the meanwhile, the player being saved cannot do anything but wait. Though there's an option to stop waiting and choose to take the mission as a fail.
I do like the other idea of having a special item to set where to respawn. Maybe have it like a key item and you can choose only one point at a time and choosing another point will cause the previous point to be erased from the device/item (and of course, usable only outside battle).
genbor:
--- Quote from: Jerry on January 15, 2012, 10:40:30 AM ---That would fit for me. Kinda like the PMD style of tag rescues where your team waits in a floor/base of a dungeon waiting to get rescued and in the meanwhile, the player being saved cannot do anything but wait. Though there's an option to stop waiting and choose to take the mission as a fail.
I do like the other idea of having a special item to set where to respawn. Maybe have it like a key item and you can choose only one point at a time and choosing another point will cause the previous point to be erased from the device/item (and of course, usable only outside battle).
--- End quote ---
For that respawn point: I think it should be more like a first aid kit or the like only usable in one area and even in that area, have a previously determined place, sort of like a checkpoint. You go in the area, let's say cave for now. The cave is huge so you would want to have some assurance that if your Pokémon faint, you don't have to go all the way back again. So you reach somewhere around the cave's center where an empty Medical Station is sitting. It's not really a station, more like a little Stall. So once you reach it you can decide to leave a medical kit there. If you leave a medical kit, you will be able to respawn there if your Pokémon faint inside the cave. Once you leave the cave, the Respawn resets to default (closest PC) or until you reach another Medical Station/Stall and place a medical kit in there.
So maybe have a new item called Medical Kit, which would allow you to do that. This way it would be harder to exploit the Respawn Location. So now you could only access that point if you were inside the cave/dungeon type of area. If you would get a Respawn Location that you can set anywhere you want, many people would just set it at a place that's hard to reach but with good rewards for those who do reach it and would easily exploit it.
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