Miner should get to mine leaf, fire stones like in platinum you have an excavating kit.And hard rock steel coat so on and so on.
I really liked this, well done bringing the concept that's been flowing around here for a while and actually putting it together. About the collecting professions, I think there should be a special item the player needs to collect said things, like a pick axe, sickle, etc. and the item could break at one point, requiring either a new one or the raw materials to fix it. I bring this up as a suggestion to what normal raw materials could be used for as well.
These items mine or made should be sold to npc's or in stores.If they are sold to in auctions then they should receive levels that affect the item's efficiency like if you are a high level researcher that makes a normal Pokeball the Pokeball should have a catch rate potential that varies from level to level of the Pokemon.Example- Player 01 Job- ResearcherResearcher Level 20Pokeball Type- Normal- Great-Efficiency on- Efficiency on-Level 1~10- 35% Level 1~10- 50%Level 11~20- 20% Level 11~20- 45%^Something along those lines.I just think it would balance the game more if Players actually had a reason to sell a self made Normal Pokeball for $500 in an auction because it is efficient and not just cause they want money. No one will want to buy a auction ball that they can buy for less in Market.
Example- Player 01 Job- ResearcherResearcher Level 20Pokeball Type- Normal- Great-Efficiency on- Efficiency on-Level 1~10- 35% Level 1~10- 50%Level 11~20- 20% Level 11~20- 45%