Pokémon Universe > Game Features

Trainer Professions

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Bryan:
NOTE: THIS IS NOT AN OFFICAL PROFESSIONS THREAD, SO DON'T THINK THIS WILL EVER BE IN THE GAME.

Trainer Professions
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Crafting Professions
Researcher - Pokeball Crafting (PokeBall, GreatBall, NetBall, etc.)
Scientist -  Stat-Giving Item Crafting (Attack X, Iron, Defense X, Protein, etc.)
Doctor - Potion Crafting (Super Potion, Parlyz Heal, Max Ether, etc.)
Artisan - Held Item Crafting (Mircle Seed, Charcoal, etc.) [Non-Evolving Held Items Only]
Chef - Food Crafting (Aprijuice, Pies, etc.)

Collecting Professions
Excavator - Raw Material Collector (Iron Ore, Copper Ore, etc.) [Possibly Evolution Stones]
Herbalist - Natural Herb Material Collector (Flowers/Herbs, etc.)
Farmer - Apricorn/Berry Material Collector (Oran Berries, White Apricorn, etc.)
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The Researcher
This crafting profession is designed to create/craft Pokeballs. All Pokeball's will be craftable, and possibly more types added in the future exclusive to Pokemon Universe. A Researcher would obtain its raw materials for crafting Pokeball's from the Farmers, and Excavators. From the Farmers they'd recieve Apricorns, as most of you know, in the older games you could craft Pokeball's using Apricorns. There will be other types of Apricorns then the ones in the Pokemon Games. A Researcher would also obtain the other parts to craft Pokeball's through Excavators. Reseachers will be able to obtain Ore, or other raw materials, to create things mechinically for the Pokeball's. After all materials, and recipes are obtained, you'll then be able to craft the desired Pokeball.

The Scientist
This crafting profession is designed to create/craft Stat-Giving Items. All Stat Items will be craftable, and possibly more powerful types of that particular Stat-Giving Item, exclusive to Pokemon Universe. A Scientist would ontain its raw materials for crafting such items from Herbalist, and Farmers. From the Herbalist they'd recieve Natural Herbs that trigger the desired effects that Stat-Giving Items deliver. A Scientist would also obtain Berries from Farmers for various effects, based on the item they are creating. After all materials, and recipes are obtained, you'll be able to craft the desired Stat-Giving Item.

The Doctor
This crafting profession is designed to create/craft Potions. All Potions will be craftable, and possibly more variations added in the future, exclusive to Pokemon Universe. A Doctor would obtains its raw materials for crafting such Potions from Excavator, and Farmers. From the Excavator they'd recieve raw materials to craft such containers, to hold the healing substances in. A Doctor would also obtain Berries, that have similar effects as the potion they are creating, from a Farmer. After all materials, and recipes are obtained, you'll be able to craft the desired Potion.

The Artisan
This crafting profession is designed to create/craft Held Items. All Held Items will be craftable, other than evolving type held items, and possibly more added in the future, exclusive to Pokemon Universe. A Artisan would obtain its raw materials for crafting Held Item's from Excavators, and Herbalist. From the Excavators, they'd recieve magical stones, or other materials to give the held item such power. From the Herbalist, they'd recieve raw materials to create powders, or other things to enhance the materials given to them by the Excavators. After all materials and recipes are obtained, you'll be able to craft the desired Held Item.

The Chef
This crafting profession is designed to create/craft Food for healing, status effects, Pokemon mood enhancing type items. All Food items will be craftable, and a lot more added in the future, exclusive to Pokemon Universe. A Chef would obtain its raw materials for crafting Food from Farmers, and Herbalist. From the Farmer they recieve such things as Berries, and other raw materials to create the taste of such food. From Herbalist, they'd recieve the magical attribute that give the Food it's effects. After all materials and recipeds are obtained, you'll be able to craft the desired Food.
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I am still putting this together, but thought I'd let everyone take a look an try to add their own thing; or question the things that are already up here. This is just a suggestion, and I wanted to see how the community felt about it. A lot of items will need to be made, which isn't a problem in the art department, in order for this to work properly. There will be quest for particular recipes for each Profession, as well as, Profession Levels to obtain particular said recipes. I have not written anything about the Collecting Professions, other than the side notes.

If you have any ideas on professions, preferably, the Collecting Professions. That'd be great. Thanks, and enjoy.

THIS IS NOT AN OFFICAL PROFESSIONS THREAD, SO DON'T THINK THIS WILL EVER BE IN THE GAME.

lubbies:
Miner should get to mine leaf, fire stones like in platinum you have an excavating kit.
And hard rock steel coat so on and so on.

Bryan:

--- Quote from: lubbies on January 25, 2012, 06:58:23 PM ---Miner should get to mine leaf, fire stones like in platinum you have an excavating kit.
And hard rock steel coat so on and so on.

--- End quote ---

I mentioned that in the first post,

Excavator - Raw Material Collector (Iron Ore, Copper Ore, etc.) [Possibly Evolution Stones]


Tristan:
I really liked this, well done bringing the concept that's been flowing around here for a while and actually putting it together. About the collecting professions, I think there should be a special item the player needs to collect said things, like a pick axe, sickle, etc. and the item could break at one point, requiring either a new one or the raw materials to fix it. I bring this up as a suggestion to what normal raw materials could be used for as well.

Bryan:

--- Quote from: Tristan on January 25, 2012, 08:51:21 PM ---I really liked this, well done bringing the concept that's been flowing around here for a while and actually putting it together. About the collecting professions, I think there should be a special item the player needs to collect said things, like a pick axe, sickle, etc. and the item could break at one point, requiring either a new one or the raw materials to fix it. I bring this up as a suggestion to what normal raw materials could be used for as well.

--- End quote ---

Every Profession will have a item/tool they use to craft the ingredients for the recipe they have obtained. Not sure if they should be breakable, but it is an interesting point. It should definitively be spoken about. Maybe something more along the lines of crafting tool/harvesting tool upgrade.

Cooper Pick Axe, Iron Pick Axe, etc.

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